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Blender 2.8 UV Mapping

  • DESIGN
  • Feb 21, 2025
SynopsisBlender 2.8 UV Mapping, available at $64.99, has an average r...
Blender 2.8 UV Mapping  No.1

Blender 2.8 UV Mapping, available at $64.99, has an average rating of 4.5, with 43 lectures, based on 500 reviews, and has 2574 subscribers.

You will learn about UV mapping in Blender 2.8 Avoiding Stretching in Your UV Islands Hiding Seams The Smart UV Project Tool The Importance of Uniform Scale Blender 2.8's Live Unwrap Tool Align Tool Optimizing a UV Map for a Game Character Texturing in Krita Applying Image Textures in Blender 2.8 This course is ideal for individuals who are Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8 It is particularly useful for Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8.

Enroll now: Blender 2.8 UV Mapping

Summary

Title: Blender 2.8 UV Mapping

Price: $64.99

Average Rating: 4.5

Number of Lectures: 43

Number of Published Lectures: 43

Number of Curriculum Items: 43

Number of Published Curriculum Objects: 43

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • UV mapping in Blender 2.8
  • Avoiding Stretching in Your UV Islands
  • Hiding Seams
  • The Smart UV Project Tool
  • The Importance of Uniform Scale
  • Blender 2.8's Live Unwrap Tool
  • Align Tool
  • Optimizing a UV Map for a Game Character
  • Texturing in Krita
  • Applying Image Textures in Blender 2.8
  • Who Should Attend

  • Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8
  • Target Audiences

  • Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8
  • UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8. And then we will work on 5 different UV Mapping projects, each of increasing complexity, to help you get comfortable with UV mapping and the workflows involved.

    You will learn about:

  • Avoiding Stretching in Your UV Islands

  • Hiding Seams

  • The Importance of Uniform Scale

  • Blender 2.8’s Smart UV Project Tool

  • Blender 2.8’s Live Unwrap Tool

  • Blender 2.8’s Align Tool

  • Blender 2.8’s Stitch Tool

  • Optimizing a UV Map for a Game Character in Blender 2.8

  • Texturing in Krita

  • Applying Textures in Blender 2.8

  • We will also export our UV maps out of Blender 2.8 and take them into Krita to texture, so that you can see how UV maps are used in a standard pipeline and how your UV mapping decisions can affect your texturing.

    In the end, you’ll have a better understanding of why and how UV maps are used in Blender 2.8 as well as tools and techniques you can use in your own projects. So, if you’re new to UV Mapping, or maybe it all hasn’t quite clicked yet, then join me, for this introduction to UV Mapping in Blender 2.8.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: What is UV Mapping?

    Chapter 2: UV Mapping Fundamentals

    Lecture 1: Marking Seams and Unwrapping

    Lecture 2: Testing for Stretching

    Lecture 3: Seams and Applying Scale

    Lecture 4: Arranging UV Islands

    Lecture 5: Using the UV Map for Texturing

    Lecture 6: UV Mapping a Cylindrical Object

    Lecture 7: Adding the Soda Can Texture

    Lecture 8: Using Smart UV Project

    Lecture 9: Creating a Wood Texture in Krita

    Lecture 10: Creating and Applying a Normal Map

    Chapter 3: Project #1: UV Mapping and Texturing a Dumpster

    Lecture 1: Beginning the UV Map of the Dumpster

    Lecture 2: Continuing the UV Map of the Dumpster

    Lecture 3: UV Mapping the Wheel.

    Lecture 4: Organizing the UV Map

    Lecture 5: Finishing the Dumpster UV Map

    Lecture 6: Beginning the Dumpster Texture in Krita

    Lecture 7: Finishing the Dumpster Texture Map

    Lecture 8: Applying the Texture Map to Different Materials

    Chapter 4: Project #2: UV Mapping and Texturing a Building

    Lecture 1: Beginning to UV Map Building 01

    Lecture 2: Continuing to UV Map Building 01

    Lecture 3: Finishing the Building 01 UV Map

    Lecture 4: Using the Stitch Tool

    Lecture 5: Testing the Texture Size in Krita

    Lecture 6: Creating the Color Map for the Building

    Lecture 7: Finishing the Building Textures

    Lecture 8: Creating Materials and Applying Textures

    Chapter 5: Project #3: Baking a Normal Map

    Lecture 1: UV Mapping the Trash Can

    Lecture 2: Adding Sculpt Detail to the Trash Can

    Lecture 3: Baking a Normal Map

    Chapter 6: Project #4: UV Mapping a Character

    Lecture 1: Beginning to UV Map the Head

    Lecture 2: UV Mapping the Head

    Lecture 3: Mapping the Torso, Arms, and Hands

    Lecture 4: UV Mapping the Legs and Boots

    Lecture 5: UV Mapping the Eyes and Teeth

    Lecture 6: Scaling and Packing the UV Islands

    Chapter 7: Project #5: UV Mapping an Alley

    Lecture 1: UV Mapping the Ground and Building 5

    Lecture 2: UV Mapping Building 2

    Lecture 3: UV Mapping Buliding 3

    Lecture 4: UV Mapping Building 4.

    Lecture 5: UV Mapping the Remaining Details

    Chapter 8: Conclusion

    Lecture 1: Conclusion

    Instructors

  • Blender 2.8 UV Mapping  No.2
    Darrin Lile
    Blender Foundation Certified Trainer
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  • 3 stars: 21 votes
  • 4 stars: 127 votes
  • 5 stars: 350 votes
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