Screens Essentials for UI Designers
- DESIGN
- Feb 21, 2025

Screens Essentials for UI Designers, available at Free, has an average rating of 4.5, with 5 lectures, based on 743 reviews, and has 19484 subscribers.
You will learn about Working with bitmaps & vectors Assets for HiDPI and Retina screens DPI, resolution, aspect ratio Efficient workflow across the tools Optimal formats for your assets This course is ideal for individuals who are User Interface Designers or Graphic Designers or Web Designers It is particularly useful for User Interface Designers or Graphic Designers or Web Designers.
Enroll now: Screens Essentials for UI Designers
Summary
Title: Screens Essentials for UI Designers
Price: Free
Average Rating: 4.5
Number of Lectures: 5
Number of Published Lectures: 5
Number of Curriculum Items: 5
Number of Published Curriculum Objects: 5
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn some of the most important terms and factors for successful UI design. We’ll start from the tiniest element you design for – pixel. Then we move on to different screens, resolutions, we’ll explore retina, DPI and so much more. You will get to know optimal formats for UI design as well as workflows that will let you create highest quality assets!
You will find plenty of tutorials and articles on how screen design essentials work with explanation of terms and key techniques. The thing is the more you read the more complicated this topic appears. Let’s focus on theory and keep it short and to the point so it is most useful in your workflow.
We’ll explain the difference, but also get deeper into the best ways for exporting design assets from software such as Sketch, Illustrator or Photoshop. You will see multiple benefits of working in vector-only environment but also there are some hints for Photoshop design flow.
You will also get to know some approaches to designing for hi-density screens such as Retina and therefore explore differences between Pixels, Points or Density Independent Pixels. It will all sum up to a modern way to start in 1x scale and then export the assets accordingly for different screens, if needed.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Screen Basics
Lecture 2: Scaling on Devices
Lecture 3: Graphic files formats
Lecture 4: Platform Specifics
Lecture 5: Things worth remembering
Instructors

Greg Rog
learnux.io
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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