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Scene Creation with Blender and Substance Painter_1

  • DESIGN
  • Feb 20, 2025
SynopsisScene Creation with Blender and Substance Painter, available...
Scene Creation with Blender and Substance Painter_1  No.1

Scene Creation with Blender and Substance Painter, available at $64.99, has an average rating of 4.75, with 107 lectures, based on 334 reviews, and has 2611 subscribers.

You will learn about Blender's modeling tools and modifiers UV map 3D objects in Blender Prepare 3D models for export to Substance Painter Create realistic PBR textures for 3D models in Substance Painter Create an Export Template in Substance Painter to be used for Blender Apply PBR?textures in Blender Add lights to a scene in Blender Render a scene using both the Cycles and Eevee render engines in Blender This course is ideal for individuals who are Beginner 3D artists who would like to create and texture 3D environments It is particularly useful for Beginner 3D artists who would like to create and texture 3D environments.

Enroll now: Scene Creation with Blender and Substance Painter

Summary

Title: Scene Creation with Blender and Substance Painter

Price: $64.99

Average Rating: 4.75

Number of Lectures: 107

Number of Published Lectures: 107

Number of Curriculum Items: 107

Number of Published Curriculum Objects: 107

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Blender's modeling tools and modifiers
  • UV map 3D objects in Blender
  • Prepare 3D models for export to Substance Painter
  • Create realistic PBR textures for 3D models in Substance Painter
  • Create an Export Template in Substance Painter to be used for Blender
  • Apply PBR?textures in Blender
  • Add lights to a scene in Blender
  • Render a scene using both the Cycles and Eevee render engines in Blender
  • Who Should Attend

  • Beginner 3D artists who would like to create and texture 3D environments
  • Target Audiences

  • Beginner 3D artists who would like to create and texture 3D environments
  • Would you like create realistic environments for animation, architectural visualization, or games? Then check out “Scene Creation with Blender and Substance Painter.”

    In this course you will learn how to:

  • Use Blender’s modeling tools and modifiers

  • UV map 3D objects in Blender

  • Prepare 3D models for export to Substance Painter

  • Create realistic PBR textures for 3D models in Substance Painter

  • Create an Export Template in Substance Painter to be used for Blender

  • Apply PBR textures in Blender

  • Add lights to a scene in Blender

  • Render a scene using both the Cycles and Eevee render engines in Blender

  • We will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.

    You’ll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.

    After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.

    All the project files are available for download, as well as all the reference images.

    Start creating your own 3D environments in Blender. Get “Scene Creation with Blender and Substance Painter” today!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Importing a Reference Image

    Lecture 3: Setting the Proper Scale

    Chapter 2: Modeling the Rooms

    Lecture 1: Beginning the Walls

    Lecture 2: Creating the Interior Walls

    Lecture 3: Tricks for Aligning the Walls

    Lecture 4: Continuing with the Walls

    Lecture 5: Using the Boolean Modifier

    Lecture 6: Creating the Openings for the Doors

    Lecture 7: Finishing the Window Openings

    Lecture 8: Beginning the Window Frames

    Lecture 9: Finishing the Window Frames

    Lecture 10: Starting the Office Frames

    Lecture 11: Finishing the Office Frames

    Lecture 12: Creating the Door Frame

    Lecture 13: Inserting the Door Frames

    Lecture 14: Beginning the Doors

    Lecture 15: Creating the Door Handle

    Lecture 16: Creating the Door Lock

    Lecture 17: Placing Doors and Organizing the Scene

    Lecture 18: Creating the Closet Doors

    Lecture 19: Finishing the Closet Doors

    Lecture 20: Beginning the Kitchen Island

    Lecture 21: Modeling the Cabinet Handles

    Lecture 22: Beginning the Kitchen Counter

    Lecture 23: Adding the Kitchen Cabinets and Drawers

    Lecture 24: Creating the Kitchen Handles

    Lecture 25: Fixing Smoothing Errors

    Lecture 26: Organizing the Scene

    Chapter 3: Creating the Furniture

    Lecture 1: Modeling the End Tables

    Lecture 2: Modeling the Sofa

    Lecture 3: Beginning the Stools

    Lecture 4: Continuing the Stools

    Lecture 5: Finishing the Stools

    Lecture 6: Modeling the First Chair

    Lecture 7: Continuing the Chair

    Lecture 8: More Work on the Chair

    Lecture 9: Finishing the Chair

    Lecture 10: Beginning the Table

    Lecture 11: Finishing the Table and Rug

    Lecture 12: Beginning the Second Chair

    Lecture 13: Continuing the Chair

    Lecture 14: Modeling the Chair Arms

    Lecture 15: Creating the Legs of the Chair

    Lecture 16: Working on the Wheels of the Chair

    Lecture 17: Finishing the Second Chair

    Lecture 18: Batch Renaming Multiple Objects

    Lecture 19: Beginning the Third Chair

    Lecture 20: Creating the Arm Rests and Back

    Lecture 21: Modeling the Back Frame and Legs

    Lecture 22: Adjusting Proportions of the Chair

    Lecture 23: Finishing the Third Chair

    Lecture 24: Populating the Offices

    Lecture 25: Beginning the Refrigerator

    Lecture 26: Finishing the Refrigerator

    Lecture 27: Extrude Along a Path

    Lecture 28: Finishing the Faucet

    Lecture 29: Beginning the Coffee Machine

    Lecture 30: Finishing the Coffee Machine

    Lecture 31: Creating the Drop Ceilings

    Lecture 32: Modeling the Kitchen Hanging Lights

    Lecture 33: Creating the Large Hanging Lights

    Lecture 34: Modeling the Air Vents

    Lecture 35: Placing the Canister Lights

    Lecture 36: Modeling the Conference Room Glass

    Lecture 37: Adding the Glass for the Offices

    Chapter 4: UV Mapping the Scene

    Lecture 1: UV Mapping the Office Desks

    Lecture 2: UV Mapping the Stools

    Lecture 3: UV Mapping the Conference Room Chairs

    Lecture 4: Creating the UVs for the End Tables

    Lecture 5: Working on the Chair and Sofa

    Lecture 6: Chair, Lights, and Drop Ceiling

    Lecture 7: Kitchen Lights and Cannister Lights

    Lecture 8: UV Mapping the Kitchen

    Lecture 9: Finishing the UV Mapping

    Chapter 5: Texturing with Substance Painter

    Lecture 1: Exporting to Substance Painter

    Lecture 2: Importing in Substance Painter

    Lecture 3: Exporting Textures Out of Substance Painter

    Lecture 4: Finishing the End Table and Beginning the Chair

    Lecture 5: Texturing the Chair

    Lecture 6: Preparing the Coffee Machine for Export

    Lecture 7: Texturing the Coffee Machine

    Lecture 8: Adding an Image Texture in Substance Painter

    Lecture 9: Creating the Vertex Colors for Hanging Lights

    Lecture 10: Creating and Applying an Emissive Texture

    Lecture 11: A Brief Discussion of the Direction of Normals

    Lecture 12: Using an Opacity Channel in Substance Painter

    Lecture 13: Using an Alpha Channel in Blender

    Lecture 14: Adjusting Mask Tolerances in Substance Painter

    Lecture 15: Sampling Colors in Substance Painter

    Lecture 16: Exporting Multiple Objects as a Single FBX

    Lecture 17: Texturing the Kitchen Counter and Appliances

    Lecture 18: Exporting Textures for Multiple Objects

    Lecture 19: Applying Textures to the Kitchen_Objects

    Lecture 20: Selection Tricks When Applying Vertex Colors

    Instructors

  • Scene Creation with Blender and Substance Painter_1  No.2
    Darrin Lile
    Blender Foundation Certified Trainer
  • Rating Distribution

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  • 2 stars: 0 votes
  • 3 stars: 10 votes
  • 4 stars: 76 votes
  • 5 stars: 247 votes
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