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Keyframe animation with Python Blender

  • DESIGN
  • Feb 11, 2025
SynopsisKeyframe animation with Python & Blender, available at $5...
Keyframe animation with Python Blender  No.1

Keyframe animation with Python & Blender, available at $59.99, has an average rating of 3.93, with 68 lectures, based on 7 reviews, and has 56 subscribers.

You will learn about Basic concepts about keyframe animations like keyframes and interpolation Create a basic animation in Krita to then export the animation data to a json file Use Tensorflow JS with PoseNet to read the poses of a human body from a multimedia file Create a Python script that reads the pose data to create animated armature to recreate the source material. Execute the script in the scripting section provided by Blender This course is ideal for individuals who are 3D designers or programmers who want to automate tasks to create complex 3D animations. It is particularly useful for 3D designers or programmers who want to automate tasks to create complex 3D animations.

Enroll now: Keyframe animation with Python & Blender

Summary

Title: Keyframe animation with Python & Blender

Price: $59.99

Average Rating: 3.93

Number of Lectures: 68

Number of Published Lectures: 68

Number of Curriculum Items: 68

Number of Published Curriculum Objects: 68

Original Price: $59.99

Quality Status: approved

Status: Live

What You Will Learn

  • Basic concepts about keyframe animations like keyframes and interpolation
  • Create a basic animation in Krita to then export the animation data to a json file
  • Use Tensorflow JS with PoseNet to read the poses of a human body from a multimedia file
  • Create a Python script that reads the pose data to create animated armature to recreate the source material.
  • Execute the script in the scripting section provided by Blender
  • Who Should Attend

  • 3D designers or programmers who want to automate tasks to create complex 3D animations.
  • Target Audiences

  • 3D designers or programmers who want to automate tasks to create complex 3D animations.
  • Hello and welcome.

    If you are a designer or developer who is interested in create pose-to-pose animations in a 3D environment with the possibilities to automate the process, this course is for you.

    This course focuses on creating multiple Python scripts that will help us to read pose information from external sources like pictures and video and use it to create an animated armature.

    For this, we will mainly use Blender as the 3D Editor and Python to create the scripts.

    With Python, we will read JSON files that contains information about the positions of the limbs and time marks that can help us to identify keyframes.

    With Blender, we will run the script to create an armature with an animation that recreate the poses from the original source.

    We will also use Krita and Tensorflow to get the pose information that we will be using through the course.

    You may like this course because it can help you save time when you want to create 3D animations.

    In addition, you will have access to the content created during the course.

    I hope you find the content useful and that you can apply it to your personal projects.

    Have fun and happy learning.

    In this course you will learn:

  • Basic concepts about keyframe animations like keyframes and interpolation

  • Create a basic animation in Krita to then export the animation data to a json file

  • Use Tensorflow JS with PoseNet to read the poses of a human body from a multimedia file

  • Create a Python script that reads the pose data to create animated armature to recreate the source material.

  • Execute the script in the scripting section provided by Blender

  • You will require:

  • You must be familiar with scripting; however, anyone can follow it as each step is explained.

  • Blender v 3 and above

  • Visual Studio Code. This is optional since Blender provide his own editor

  • Krita 5

  • Pre-trained TensorFlow JS models

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Data source

    Lecture 3: Basic concepts

    Lecture 4: Software

    Chapter 2: Manual pose data from Krita

    Lecture 1: Introduction

    Lecture 2: Importing the reference

    Lecture 3: Creating pose-to-pose animation

    Lecture 4: Copy data to a json file

    Lecture 5: Get the rest of the information

    Chapter 3: Coding the data reader

    Lecture 1: Introduction

    Lecture 2: Loading the json files

    Lecture 3: Creating the bones

    Lecture 4: Executing the code in Blender

    Chapter 4: Adjusting the code

    Lecture 1: Introduction

    Lecture 2: Size and position

    Lecture 3: Executing the changes. Pt 1

    Lecture 4: Controls and Inverse kinematic

    Lecture 5: Executing the changes. Pt 2

    Lecture 6: Animation

    Lecture 7: Executing the changes. Pt 3

    Chapter 5: Getting pose data from Tensorflow

    Lecture 1: Introduction

    Lecture 2: Videos for the poses

    Lecture 3: Installing examples

    Lecture 4: Modifying pose detection example

    Lecture 5: Using the example

    Lecture 6: JSON File

    Chapter 6: Reading the Tensorflow data

    Lecture 1: Introduction

    Lecture 2: Loading the json files

    Lecture 3: Creating the center bones

    Lecture 4: Rearranging the source data

    Lecture 5: Creating bones with custom function

    Lecture 6: Creating the rest of the bones

    Lecture 7: Code fix

    Lecture 8: Executing the changes. Pt 1

    Lecture 9: Correcting the bone positions

    Lecture 10: Executing the changes. Pt 2

    Chapter 7: Animating the armature

    Lecture 1: Introduction

    Lecture 2: Creating controller with custom function

    Lecture 3: Creating the controllers

    Lecture 4: Creating IK with custom function

    Lecture 5: Creating the IK

    Lecture 6: Creating position keyframes with custom function

    Lecture 7: Creating the position keyframes

    Lecture 8: Executing the changes. Pt 1

    Lecture 9: Animating the center of the body

    Lecture 10: Executing the changes. Pt 2

    Chapter 8: Creating the armature

    Lecture 1: Introduction

    Lecture 2: Base structure

    Lecture 3: Bone Names

    Lecture 4: Assigning a model. Pt 1

    Lecture 5: Assigning a model. Pt 2

    Chapter 9: Reusing a Blender armature

    Lecture 1: Introduction

    Lecture 2: Reading data from the scene

    Lecture 3: Executing the changes. Pt 1

    Lecture 4: Adapting the existing data. Pt 1

    Lecture 5: Adapting the existing data. Pt 2

    Lecture 6: Adapting the existing data. Pt 3

    Lecture 7: Getting the original pose

    Lecture 8: Executing the changes. Pt 2

    Chapter 10: Adjusting the armature and animation

    Lecture 1: Introduction

    Lecture 2: Angle. Pt 1

    Lecture 3: Angle. Pt 2

    Lecture 4: Rotation

    Lecture 5: Rotation Keyframe

    Lecture 6: Interpolation

    Chapter 11: Animated Model

    Lecture 1: Articulated doll poses

    Lecture 2: Camera recording poses

    Chapter 12: Final Message

    Lecture 1: Final Message

    Instructors

  • Keyframe animation with Python Blender  No.2
    Oscar Villarreal
    Software developer
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