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Creating a Realistic Cabin House for Game in Blender

  • DESIGN
  • Jan 31, 2025
SynopsisCreating a Realistic Cabin House for Game in Blender, availab...
Creating a Realistic Cabin House for Game in Blender  No.1

Creating a Realistic Cabin House for Game in Blender, available at $39.99, has an average rating of 3.55, with 68 lectures, based on 59 reviews, and has 537 subscribers.

You will learn about Environment modeling in Blender Making textures and Materials Setting up in the UE4 This course is ideal for individuals who are I have designed this course for students who already have a basic understanding of the programs we are going to use. It is particularly useful for I have designed this course for students who already have a basic understanding of the programs we are going to use.

Enroll now: Creating a Realistic Cabin House for Game in Blender

Summary

Title: Creating a Realistic Cabin House for Game in Blender

Price: $39.99

Average Rating: 3.55

Number of Lectures: 68

Number of Published Lectures: 68

Number of Curriculum Items: 68

Number of Published Curriculum Objects: 68

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Environment modeling in Blender
  • Making textures and Materials
  • Setting up in the UE4
  • Who Should Attend

  • I have designed this course for students who already have a basic understanding of the programs we are going to use.
  • Target Audiences

  • I have designed this course for students who already have a basic understanding of the programs we are going to use.
  • Student Reviews :

    Sean Alfred Juillerat says :Great tutorial. Really anything by Emil so far has been absolute quality in terms of learning. You really do get something that looks right out of a video game. I do recommend.

    DO YOU HAVE ANY OF THESE PROBLEMS : Are you heaving trouble finding the right course that will teach you all the skills needed to create a game environment from start to finish using blender and unreal engine 4? Then look no further because this course is for you!

    I welcome you to Nexttut education’s “Creating a Realistic Cabin House for Game in Blender” course.

    INSTRUCTOR :My name is Emiel sleegers, I am a 3d environment artist working in the AAA game industry for around 7 years now. I am currently working for Ubisoft entertainment and I have worked on games like the division 2 and forza horizon 3

    By the end of this course, you’ll be able to Create realistic looking environments for your 3d project.

    TOPICS COVERED :

  • Environment modeling

  • Making textures and Materials

  • Setting up in the UE4

  • In this intermediate course you will learn how to create and uv unwrap models in blender3d, how to create tileable material and unique textures using substance designer and substance painter and how-to setup your entire scene inside unreal engine 4.

    To go in more detail, we will be covering many topics in this course, We will start by diving straight into blender3d where we will be creating a blockout of our scene to define the shape and scale. We will then start with modeling our final scene using the weighted normal modeling technique and we will also unwrap all out models in the main time. Once that is done, we will take a break from modelling and start by creating all the tileable textures needed inside substance designer.

    Finally, we will apply those textures to our scene and export everything to unreal engine 4 where we will be setting up our scene, doing our lighting and post effects and creating our custom materials. Finally, to finish things off we will be creating some extra additional models to give the scene more life and volume, we will also be creating unique textures for these models inside substance painter.

    IDEAL STUDENTS :I have designed this course for students who already have a basic understanding of the programs we are going to use. However as always, I will explain to you every step I take to get to the final result.

    Enroll now, and take your skills to the next level.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Going Over Our Reference

    Lecture 2: Installing Our Plugins And Keymaps

    Chapter 2: Modeling the Cabin

    Lecture 1: Creating Our Blockout Part1

    Lecture 2: Creating Our Blockout Part2

    Lecture 3: Creating Our Final House Part1

    Lecture 4: Creating Our Final House Part2

    Lecture 5: Creating Our Final House Part3

    Lecture 6: Creating Our Final House Part4

    Lecture 7: Creating Our Final House Part5

    Lecture 8: Creating Our Final House Part6

    Lecture 9: Creating Our Final House Part7

    Lecture 10: Creating Our Final House Part8

    Lecture 11: Creating Our Final House Part9

    Lecture 12: Creating Our Final House Part10

    Lecture 13: Creating Our Final House Part11

    Chapter 3: Creating Materials

    Lecture 1: Creating Our Plaster Material Part1

    Lecture 2: Creating Our Plaster Material Part2

    Lecture 3: Creating Our Plaster Material Part3

    Lecture 4: Creating Our Wood Material Part1

    Lecture 5: Creating Our Wood Material Part2

    Lecture 6: Creating Our Wood Material Part3

    Lecture 7: Creating Our Wood Material Part4

    Lecture 8: Creating Our Roof Material Part1

    Lecture 9: Creating Our Roof Material Part2

    Lecture 10: Creating Our Roof Material Part3

    Lecture 11: Creating Our Roof Material Part4

    Lecture 12: Creating Our Roof Material Part5

    Lecture 13: Creating Our Grass Material Part1

    Lecture 14: Creating Our Grass Material Part2

    Lecture 15: Creating Our Grass Material Part3

    Lecture 16: Creating Our Moss Material Part1

    Lecture 17: Creating Our Moss Material Part2

    Lecture 18: Creating Our Rock Material Part1

    Lecture 19: Creating Our Rock Material Part2

    Chapter 4: Unwrapping UVs

    Lecture 1: UV Unwrapping Our Scene Part1

    Lecture 2: UV Unwrapping Our Scene Part2

    Lecture 3: UV Unwrapping Our Scene Part3

    Chapter 5: Refining the Scene in Unreal Engine

    Lecture 1: Exporting Our Assets To Unreal Engine 4

    Lecture 2: Setting Up Our Unreal Engine 4 Project

    Lecture 3: Creating Our Master Material Part1

    Lecture 4: Creating Our Master Material Part2

    Lecture 5: Setting Up All Of Our Materials

    Lecture 6: Placing Our Models Part1

    Lecture 7: Doing Our First Lighting Pass

    Lecture 8: Polishing Our Materials Part1

    Lecture 9: Painting Our Vertex Colors Part1

    Lecture 10: Painting Our Vertex Colors Part2

    Lecture 11: Remaking Our Stair Part1

    Lecture 12: Remaking Our Stair Part2

    Lecture 13: Creating Our Dirt Texture And Small Rocks

    Lecture 14: Creating Our Grass Edge Part1

    Lecture 15: Creating Our Grass Edge Part2

    Lecture 16: Improving Our Grass And Stairs

    Lecture 17: Improving Our Plaster And Wood Part1

    Lecture 18: Improving Our Wood Part2

    Lecture 19: Improving Our Roof Part1

    Lecture 20: Improving Our Roof Part2

    Lecture 21: Improving Our Roof Part3

    Lecture 22: General Polishing Part1

    Lecture 23: Creating Our Barrel Part1

    Lecture 24: Creating Our Barrel Part2 And Creating Our Wheel Part1

    Lecture 25: Creating Our Wheel Part2

    Lecture 26: Creating Our Crate

    Lecture 27: UV Unwrapping Our Assets

    Lecture 28: Texturing Our Assets Part1

    Lecture 29: Texturing Our Assets Part2

    Lecture 30: Texturing Our Assets Part3

    Chapter 6: Conclusion

    Lecture 1: Conclusion

    Instructors

  • Creating a Realistic Cabin House for Game in Blender  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 5 votes
  • 3 stars: 6 votes
  • 4 stars: 23 votes
  • 5 stars: 21 votes
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