HOME > DESIGN > Houdini FX step to step Visual Effects made easy

Houdini FX step to step Visual Effects made easy

  • DESIGN
  • Jan 30, 2025
SynopsisHoudini FX step to step – Visual Effects made easy, ava...
Houdini FX step to Visual Effects made easy  No.1

Houdini FX step to step – Visual Effects made easy, available at $49.99, has an average rating of 4.35, with 82 lectures, based on 201 reviews, and has 1385 subscribers.

You will learn about The basics of Houdini and some of the most important visual effects Particle systems Basic simulations: fire, smoke, oceans Compositing with real footage Rendering in Mantra Modelling, lights and materials This course is ideal for individuals who are The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses. It is particularly useful for The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses.

Enroll now: Houdini FX step to step – Visual Effects made easy

Summary

Title: Houdini FX step to step – Visual Effects made easy

Price: $49.99

Average Rating: 4.35

Number of Lectures: 82

Number of Published Lectures: 82

Number of Curriculum Items: 82

Number of Published Curriculum Objects: 82

Original Price: 39.99

Quality Status: approved

Status: Live

What You Will Learn

  • The basics of Houdini and some of the most important visual effects
  • Particle systems
  • Basic simulations: fire, smoke, oceans
  • Compositing with real footage
  • Rendering in Mantra
  • Modelling, lights and materials
  • Who Should Attend

  • The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses.
  • Target Audiences

  • The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses.
  • This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.
    It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!

    Also take a look at my last course, “Houdini FX – How to add Visual Effects in Real Videos“, it is specifically addressed to show how to create special effects to be composited with live footage.

    Houdini is a very complex software and it takes months just to understand how it works.
    So we decided to create simple lessons that will guide you in the basic concepts of Houdini.
    In this course you’ll get right to the point. For each lesson, only simple and essential explanations.

    With this course, you’ll learn the basic technics about Houdini’s modelling and special effects.
    You can use the lessons as a reference or a starting point to learn the basics of Houdini.

    We will update the course regularly, in order to add new topics every week.

    The course is the result of a personal experience. When I started studying Houdini, I had great difficulty finding courses or lessons that clearly explained the steps to achieve an effect or a simulation.

    Even in the tutorials for beginners, there was always something unclear.
    Sometimes there weren’t all the steps explained, sometimes there were advanced concepts that a beginner can’t know.
    And above all, in order to complete a tutorial, you had to know concepts explained in other tutorials.

    In short, an endless road.

    But that’s not all. Often the tutorials are extended on topics of little importance or the teacher talks about things that have nothing to do with the lesson.
    Have you ever followed a tutorial that lasts 40 minutes just to explain a concept of 5 minutes?
    Continuous pauses, concepts repeated several times, continuous comments often of little use.

    If you don’t remember a passage, you have to listen again 40 minutes of the lesson just to get to the point where the teacher talks about the concept that interests you!

    In short, from all these experiences, I wanted to create a course that explains clearly, but without delay, each step to achieve effects and simple simulations.

    If you already have a good knowledge of Houdini or if you are looking for a course to achieve spectacular and cinematic effects, maybe this course is not for you.

    This course is for beginners and is a practical guide, made up of short lessons, simple steps and clear explanations on how to use Houdini.
    For each lesson you will also find the attached project file with all the explanations to be able to repeat the exercise independently.
    You will learn how to make simple animations, create materials and apply textures to an object.

    We will also see the principles of the procedural system that is the basis and the strength of Houdini.

    Please send me your comments, suggestions or other topics of interest to improve the course and help all the people who want to learn this great software!

    Course Curriculum

    Chapter 1: Houdini basics

    Lecture 1: The user interface – part 1

    Lecture 2: The user interface – part 2

    Lecture 3: What are nodes

    Lecture 4: How to add and manage cameras

    Lecture 5: The lights in Houdini

    Lecture 6: Essential modelling tools – part 1

    Lecture 7: Essential modelling tools – part 2

    Lecture 8: Rendering

    Chapter 2: Materials and Textures

    Lecture 1: Materials – introduction

    Lecture 2: The concept of UV mapping

    Lecture 3: Textures part 1

    Lecture 4: Textures part 2

    Lecture 5: Textures part 3 – how to manually create the UV Map

    Chapter 3: How to reproduce the exercises

    Lecture 1: Shooting videos

    Lecture 2: How to import the video in Houdini

    Chapter 4: Rigid bodies

    Lecture 1: Rigid bodies intro

    Lecture 2: A simple object destruction

    Lecture 3: Wall destruction

    Lecture 4: Exercise 1: Ball thrown with a finger

    Chapter 5: Oceans

    Lecture 1: Oceans – part 1

    Lecture 2: Oceans – part 2

    Chapter 6: Smoke

    Lecture 1: Smoke – part 1

    Lecture 2: Smoke – part 2

    Chapter 7: Fire

    Lecture 1: Fire – part 1

    Lecture 2: Fire – part 2

    Chapter 8: Terrains

    Lecture 1: Terrains – part 1

    Lecture 2: Terrains – part 2

    Lecture 3: Terrains – part 3

    Chapter 9: Particles system

    Lecture 1: How to create particles

    Lecture 2: Movement and trajectory of particles

    Lecture 3: How to add forces to particles: Axis Force

    Lecture 4: Axis Force Particles examples and files

    Lecture 5: Particles along a curve path

    Lecture 6: Interaction between particles

    Lecture 7: Interaction of particles with other objects

    Chapter 10: Advanced section: particles system – how to build a simulation from scratch

    Lecture 1: What you will learn

    Lecture 2: The particles emitter

    Lecture 3: The Point node

    Lecture 4: Lets add a speed to the points!

    Lecture 5: How to set a random velocity for particles

    Lecture 6: The mass property

    Lecture 7: Bouncing particles on the foor!

    Lecture 8: How to split the particles that hit the floor

    Lecture 9: Create the drops, camera and light

    Lecture 10: Final rendering: add the motion blur

    Chapter 11: Hair and fur

    Lecture 1: Fur ball – part 1

    Lecture 2: Fur ball – part 2

    Chapter 12: Fluids

    Lecture 1: Basic fluid simulation: Flip Tank, part 1

    Lecture 2: Basic fluid simulation: Flip Tank, part 2

    Lecture 3: Basic fluid simulation: Particle Fluids

    Lecture 4: Exercise: fluid from a glass, the final compositing

    Lecture 5: Exercise: fluid from a glass

    Chapter 13: Grain

    Lecture 1: How to simulate an hourglass – part 1

    Lecture 2: Hourglass – part 2

    Lecture 3: Hourglass – part 3: simulation of the sand

    Chapter 14: Modelling techniques

    Lecture 1: Introduction

    Lecture 2: How to add texture and drops to a can – part 1

    Lecture 3: How to add texture and drops to a can – part 2

    Chapter 15: Tips, quick effects, simple projects collection

    Lecture 1: Introduction

    Lecture 2: Points from texture – intro

    Lecture 3: Points from texture

    Chapter 16: Reference guide and templates: and how to use them

    Lecture 1: Reference guide sections

    Lecture 2: Introduction

    Chapter 17: Motion FX templates and reference guide

    Lecture 1: What is Motion Fx in Houdini

    Lecture 2: Channel driven animation basics

    Lecture 3: Motion FX basics: channel driven rotation

    Lecture 4: Camera shake

    Lecture 5: Motion FX basics: camera shake

    Chapter 18: Procedural templates

    Lecture 1: Introduction

    Lecture 2: Many instances of the same object: introduction

    Lecture 3: Many instances of the same object: the reference and template

    Chapter 19: Global recap and workflow

    Lecture 1: What is this section for

    Lecture 2: Procedural workflow

    Lecture 3: Basic settings

    Lecture 4: The Attributes

    Lecture 5: The Geometry Spreadsheet

    Lecture 6: Groups

    Lecture 7: Data types

    Lecture 8: Files and projects

    Lecture 9: Camera and lights

    Lecture 10: Materials

    Instructors

  • Houdini FX step to Visual Effects made easy  No.2
    Stefano Cotardo
    Graphic Designer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 4 votes
  • 3 stars: 22 votes
  • 4 stars: 66 votes
  • 5 stars: 108 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!