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Designing Massive Mech in 3D Coat

  • DESIGN
  • Jan 23, 2025
SynopsisDesigning Massive Mech in 3D Coat, available at $44.99, has a...
Designing Massive Mech in 3D Coat  No.1

Designing Massive Mech in 3D Coat, available at $44.99, has an average rating of 4.7, with 44 lectures, based on 48 reviews, and has 4014 subscribers.

You will learn about How to start with a rough 3D voxel sketch and finish with a cool design This course is ideal for individuals who are 3D enthusiasts and professionals looking into new tools to expand their skills set It is particularly useful for 3D enthusiasts and professionals looking into new tools to expand their skills set.

Enroll now: Designing Massive Mech in 3D Coat

Summary

Title: Designing Massive Mech in 3D Coat

Price: $44.99

Average Rating: 4.7

Number of Lectures: 44

Number of Published Lectures: 44

Number of Curriculum Items: 44

Number of Published Curriculum Objects: 44

Original Price: $94.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to start with a rough 3D voxel sketch and finish with a cool design
  • Who Should Attend

  • 3D enthusiasts and professionals looking into new tools to expand their skills set
  • Target Audiences

  • 3D enthusiasts and professionals looking into new tools to expand their skills set
  • Start on a comprehensive journey into the intricacies of designing a sophisticated robot within 3DCoat with this in-depth tutorial.

    The process unfolds from an initial rough 3D sketch, gradually evolving into a meticulously articulated and posable assembly. Notably, significant emphasis is placed on crafting proper joints for various segments of the robot model, ensuring a realistic construction.
    Comprising a total of 44 video chapters, this tutorial is structured to provide concise yet thorough explanations, with the majority featuring quick 3-5 minute tool demonstrations. Additionally, time-lapses accelerated to 4 times real-time speed, are used to efficiently guide you through more extensive sections of the tutorial.

    Drawing on a rich two-year experience of using 3D Coat daily, the instructor shares extensive insights into maximizing the software’s potential while maintaining awareness of bugs and common issues.

    This knowledge serves to empower you with a nuanced understanding of the software’s capabilities and challenges, fostering a well-rounded mastery.

    As a bonus, the tutorial includes a promotional code for access to a photo pack featuring a Gundam Robot statue in Tokyo. Serving as both an original inspiration and reference for the tutorial, the code, along with project files, hotkey lists, and the robot model, is conveniently located in the first lecture.

    Course Curriculum

    Chapter 1: Part One

    Lecture 1: Introduction

    Lecture 2: Interface Essentials

    Lecture 3: Starting with the Mannequine

    Lecture 4: Enhancing The Body

    Lecture 5: Trying Different Helmet Designs

    Lecture 6: Helmet Clean Up with Vox Hide

    Lecture 7: Move Tool to Change Helmet Shape

    Lecture 8: Creating Hierarchy and Managing Layers

    Lecture 9: Splitting the Torso

    Lecture 10: Refining Chest Plate

    Lecture 11: Timelapse – Torso Clean up

    Lecture 12: Joints – Shoulders and Hips

    Lecture 13: Joints – Elbows and Knees

    Lecture 14: Timelapse – Body Clean Up

    Lecture 15: Quick Progress Overview

    Chapter 2: Part Two

    Lecture 1: Isolating Different Body Parts With Multiple Layers

    Lecture 2: Through All Volumes Pose Move and Hide

    Lecture 3: Refining and Instancing Fingers

    Lecture 4: Instancing for Feet with Double X Symmetry

    Lecture 5: Timelapse – Working on the Feet

    Lecture 6: Foot Joints Mechanics

    Lecture 7: Transparency Hack

    Lecture 8: Parts Reusability

    Lecture 9: Timelapse – Shaping Body Parts

    Lecture 10: Progress Overview

    Chapter 3: Part Three

    Lecture 1: Spine and Hip Joints

    Lecture 2: Timelapse – Body Shaping

    Lecture 3: Adjustable Symmetry

    Lecture 4: Renaming Script

    Lecture 5: Scene Optimization with Proxies

    Lecture 6: Vox Layer Tool

    Lecture 7: Timelapse – Splitting Parts

    Lecture 8: Edge Smoothing

    Lecture 9: Timelapse – Detailing

    Chapter 4: Part Four

    Lecture 1: Building Hierarchy for Posing

    Lecture 2: Timelapse – Hierarchy

    Lecture 3: Naming for Export

    Lecture 4: Timelapse – Renaming

    Lecture 5: Posing Preparations

    Lecture 6: Timelapse – Posing

    Lecture 7: Exporting Large Model

    Lecture 8: Rendering in Keyshot

    Lecture 9: Postprocessing in Photoshop

    Lecture 10: Final Thoughts

    Instructors

  • Designing Massive Mech in 3D Coat  No.2
    Anton Tenitsky
    Educator
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 5 votes
  • 4 stars: 7 votes
  • 5 stars: 35 votes
  • Frequently Asked Questions

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