Create Game Assets in cinema 4d substance painter
- DESIGN
- Jan 17, 2025

Create Game Assets in cinema 4d & substance painter, available at $19.99, has an average rating of 5, with 14 lectures, based on 1 reviews, and has 13 subscribers.
You will learn about 3D Modeling and texturing Cinema 4d Short keys Uv unwrapping Substance Painter fundamentals This course is ideal for individuals who are People who wants to learn 3d modeling in cinema 4d It is particularly useful for People who wants to learn 3d modeling in cinema 4d.
Enroll now: Create Game Assets in cinema 4d & substance painter
Summary
Title: Create Game Assets in cinema 4d & substance painter
Price: $19.99
Average Rating: 5
Number of Lectures: 14
Number of Published Lectures: 14
Number of Curriculum Items: 14
Number of Published Curriculum Objects: 14
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Cinema 4d is a great tool for creating a high detailed and clean models, along side with susbtance painter , we will be able to produce 2 Game assets , a Japanese sword and a Post-apocalyptic Saw .
This course will be divided into 2 chapters .
In CHAPTER 1 : We will start by blocking out our model ( the japanese sword ) we will cover the modeling process step by step , and will discover some techniques and tools that will help us to control our polygon , After finishing the modeling we will learn how to prepare it for texturing inside substance painter , by making the uv unwrapping , after that we will jump into substance painter , we will learn how to apply materials properly to get a nice and clean textured model , will also see how to make effects ( alphas for exemple ) , Finally after getting our model ready we will export these textures and we will be ready for our last step , which is Importing these textures back to cinema 4d , and for this part a 3rd party plugin ( octance render will be needed ) we will learn how to import these textures into cinema 4d .
In CHAPTER 2 : we will be going throught the same process but with a another model , will learn how to creat a baseball bat and a saw following simple tricks , finishing by splitting some parts that will not have the same texture later in substance painter , then making the uv unwrapp , then will apply our materails and texutres in substance painter like we did in the first chapter , Please note that in this chapter there will not be an octane render part .
Things to learn in this course:
Blockout
modeling
UV Unwrapping
Baking textures
Texturing
Importing materials
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: CHAPTER 1
Lecture 1: CH 1 PART 1
Lecture 2: CH1 Part 2
Lecture 3: CH1 part 3
Lecture 4: CH1 Part 4
Lecture 5: CH1 Part 5
Lecture 6: CH1 Part6
Lecture 7: Before getting started with substance painter
Lecture 8: CH1 Part 7
Lecture 9: CH1 Part 8
Chapter 3: CHAPTER 2
Lecture 1: CH2 Part 1
Lecture 2: CH2 Part 2
Lecture 3: CH2 Part 3
Lecture 4: CH 2 Part 4
Instructors

Maàn mnsr
3D artist / Freelancer
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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