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Houdini for Absolute Beginners

  • DESIGN
  • Jan 06, 2025
SynopsisHoudini for Absolute Beginners, available at $59.99, has an a...
Houdini for Absolute Beginners  No.1

Houdini for Absolute Beginners, available at $59.99, has an average rating of 4.45, with 77 lectures, based on 66 reviews, and has 509 subscribers.

You will learn about Create smoke and pyro simulations. Create procedural geometry in houdini. Create particle simulations Create soft body simulations Making fire effects This course is ideal for individuals who are I have designed this course for beginners who want to learn Houdini Effects. It is particularly useful for I have designed this course for beginners who want to learn Houdini Effects.

Enroll now: Houdini for Absolute Beginners

Summary

Title: Houdini for Absolute Beginners

Price: $59.99

Average Rating: 4.45

Number of Lectures: 77

Number of Published Lectures: 77

Number of Curriculum Items: 77

Number of Published Curriculum Objects: 77

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create smoke and pyro simulations.
  • Create procedural geometry in houdini.
  • Create particle simulations
  • Create soft body simulations
  • Making fire effects
  • Who Should Attend

  • I have designed this course for beginners who want to learn Houdini Effects.
  • Target Audiences

  • I have designed this course for beginners who want to learn Houdini Effects.
  • Are you a beginner and want to learn all the Houdini effects?

    Then I welcome you to Houdini for Absolute Beginners course.

    WHY SHOULD YOU LEARN FROM ME:

    Hello, my name is Shahzad Ahmad. I am a Houdini FX Artist. I am passionate about creating Visual Effects (explosions, smokes, fire, clouds, dust, particles, magic, etc.), as well as all kinds of destruction and fluids. I am a self-taught Artist. And I love watching science documentaries and Sci-Fi movies!

    By the end of this course:

  • You will be able to work in Houdini with confidence.

  • You will be able to create procedural geometry in houdini.

  • You will be able to create smoke and pyro simulations.

  • You will be able to create particle simulations.

  • You will be able to create soft body simulations.

  • WHAT WILL I LEARN:

  • Houdini procedural workflow

  • Geometry Attributes

  • Geometry Grouping

  • Scattering multiple objects

  • Working with VOPs

  • Writing VEX Code

  • Geometry data types

  • Houdini volumes

  • Building smoke simulation network

  • Building pyro simulation network

  • Working with ACES color space

  • Create particles FX

  • Working with grains

  • Create rigid body simulations

  • Geometry fracturing techniques

  • Working with RBD Constraints

  • Working with vellum solver

  • Create vellum soft bodies

  • Vellum constraints

  • Creating flip fluids

  • Rendering flip fluids

  • Rendering with Karma XPU

  • COURSE PROJECTS:

    We will start with the basic houdini navigation and get familiar with the user interface. And then we will talk about geometry grouping and geometry attributes and create two procedural projects. First we will create a procedural spiral staircase and then procedural nuclear reactor cooling tower. After that we will learn about VEX and VOPs working with VOPs and writing VEX code and we will create projection deformers both in VEX and VOPs. After we have good understanding with houdini SOPs then we will dive into houdini DOP land and create dynamics simulations we will learn about volumes and voxels and build a smoke simulation network. After that we will learn about pyro solvers and create fire simulations to generate sparks for fire and then we learn about explosions and create an explosion project. After that we learn about particles, setting up particle simulation networks to work with particle forces and we will create our own custom forces to drive particle simulation. And then we will learn about grains, how to activate grains and create sand simulation. After that we will learn about rigid body simulations and setup RBD simulation networks and we will learn different geometry fracturing techniques and we learn about constraints, how to create constraints and different constraints types. And after that we will learn about vellum to create soft bodies simulation and learn about different vellum constraints and how to dynamically adjust constraints while simulating. And we will finish this course out with flip fluids and we learn how to set up a flip simulation network. We will learn about flip viscosity to create viscous fluids. And we will render all our projects in Karma renderer. We will learn how to import geometry in Solaris for rendering and we will learn about Karma XPU for rendering.

    IS THIS COURSE RIGHT FOR ME:

    I have designed this course for beginners who want to learn Houdini.

    WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:

  • I expect you to have some sort of basic 3D knowledge.

  • You should have Houdini installed on your computer.

  • JOIN ME NOW:

    So if you want to learn Houdini and want to create procedural geometry and FX, then join me now. Hope to see you in the course.

    Course Curriculum

    Chapter 1: 01 Introduction

    Lecture 1: Introduction

    Lecture 2: Download Project Files

    Chapter 2: Chapter 02 – Getting Started

    Lecture 1: User Interface

    Lecture 2: Import Geometry

    Lecture 3: Geometry Grouping

    Lecture 4: Attributes

    Lecture 5: Attribute Transfer

    Lecture 6: Attribute From Pieces

    Lecture 7: Scatter And Align

    Lecture 8: Orientation Along Curve

    Lecture 9: Working With Chain SOP

    Chapter 3: Chapter 03 – Procedural Modeling

    Lecture 1: Procedural Staircase

    Lecture 2: Create Houdini Digital Asset

    Lecture 3: Procedural Nuclear Cooling Tower

    Lecture 4: Tower Railings

    Lecture 5: Tower Base

    Lecture 6: Nuclear Cooling Tower HDA

    Chapter 4: 04 Intro To VEX And VOPs

    Lecture 1: Intro To VEX And VOP

    Lecture 2: Geometry Manipulation With VOPs

    Lecture 3: Noise And Ramps in VOPs

    Lecture 4: Importing Attributes In VOPs

    Lecture 5: Writing VEX Code

    Lecture 6: Projection Deformer In VOPs

    Lecture 7: Projection Deformer In VEX

    Chapter 5: 05 Smoke And Pyro

    Lecture 1: Volume And Voxels

    Lecture 2: SDF Volume

    Lecture 3: Clouds With Fog Volume

    Lecture 4: Smoke Simulation

    Lecture 5: Exploring Pyrosolver

    Lecture 6: Divergence Field Demonstration

    Lecture 7: Large Scale Smoke

    Lecture 8: Write Smoke Cache

    Lecture 9: Setting Up ACES

    Lecture 10: Rendering Smoke

    Lecture 11: Creating Fire Simulation

    Lecture 12: Volume Deform

    Lecture 13: Adding Sparks In Fire

    Lecture 14: Rendering Fire And Sparks

    Lecture 15: Pyro Burst Source

    Lecture 16: Setting Up Explosion Sim

    Lecture 17: Adding Smoke Trails

    Lecture 18: Create Blast Rings

    Lecture 19: Rendering Explosion

    Chapter 6: 06 Particles

    Lecture 1: Intro To POP Network

    Lecture 2: Particles Forces

    Lecture 3: POP Axis And Curve Force

    Lecture 4: Custom Particles Forces

    Lecture 5: POP Replicate

    Lecture 6: Particles Advection

    Lecture 7: Rendering Particles

    Lecture 8: Setting Up Growth Attribute

    Lecture 9: Particle Simulation

    Lecture 10: Render Setup

    Chapter 7: 07 Grains

    Lecture 1: Setting Up Grains

    Lecture 2: Activating Grains

    Lecture 3: Render Grains

    Lecture 4: Grains Soft Bodies

    Chapter 8: 08 RBD Dynamics

    Lecture 1: Setting Up Basic RBD Sim

    Lecture 2: Fracturing Geometry

    Lecture 3: RBD Cluster

    Lecture 4: Boolean Fracture

    Lecture 5: RBD Activation

    Lecture 6: RBD Constraints

    Chapter 9: 09 Vellum

    Lecture 1: Vellum Basics

    Lecture 2: Vellum Soft Bodies

    Lecture 3: Vellum Pressure Constraint

    Lecture 4: Vellum Shape Match

    Lecture 5: Vellum Hair

    Lecture 6: Vellum Cloth Tearing

    Lecture 7: Vellum Brush

    Lecture 8: Vellum Grains

    Chapter 10: 10 Flip Fluids

    Lecture 1: Basic Flip Simulation

    Lecture 2: Flip Tank

    Lecture 3: Flip Viscosity

    Lecture 4: Meshing Fluid

    Lecture 5: Rendering Flip Fluids

    Chapter 11: 11 Conclusion

    Lecture 1: Thank You

    Instructors

  • Houdini for Absolute Beginners  No.2
    Nexttut Education Pvt.Ltd.
    A specialist in CG tutorials
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  • 4 stars: 22 votes
  • 5 stars: 34 votes
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