Character Rigging Crash Course In Autodesk Maya
- DESIGN
- Jan 05, 2025

Character Rigging Crash Course In Autodesk Maya, available at $44.99, has an average rating of 4.95, with 47 lectures, based on 12 reviews, and has 51 subscribers.
You will learn about Character rigging in maya learn how to creating proxy geometry learn how to create ik fk switch for arms and legs learn how to change the joints orientations learn how to create foot rolls learn how to creates attributes on the controllers learn how to create controllers for the rig This course is ideal for individuals who are want to learn how to rig character in maya or want to learn rigging with step by step process or want to get started with rigging fast It is particularly useful for want to learn how to rig character in maya or want to learn rigging with step by step process or want to get started with rigging fast.
Enroll now: Character Rigging Crash Course In Autodesk Maya
Summary
Title: Character Rigging Crash Course In Autodesk Maya
Price: $44.99
Average Rating: 4.95
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: ?799
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Step-by-Step Easy To Follow
Artists, those who are looking to improve your 3D character rigging skills . This course takes you through a step-by-step process of rigging a 3D human character from scratch using Autodesk Maya powerful features. Whether you’re starting from scratch with the provided 3D character, or your own character model, you’ll learn how to place the required bones and develop an functional rigging system for animation and video games.
Throughout the course, you’ll gain the understanding of Autodesk Maya bones and rigging systems and learn how to apply them to any 3D character. By the end of the course, you’ll have become intimately familiar with Autodesk Maya rigging system and have the confidence to develop your own rigging systems from scratch. Don’t miss out on this opportunity to take your character rigging skills to the next level
we will create the bones (joints) and name them appropriately to duplicate them to the other side , we will create the Torso rig with squash and stretch ability , we will create the IK handles to give movement in hands and feet, we will create the controls for each part of the body, we will configure the switch from IK to FK for the arms and the legs , in this way our character will be able to emulate any movement of the hand and the legs , we will be creating the foot roll for our foot rig , later we will create the head and neck rig and we will configure the eyes, the overall control and the mouth of the character.
In summary, with this course you will learn:
Use Autodesk Maya for Rigging
Create complete and functional rigs for animation
Create custom controls
Add both IK and FK modes
Tips for locating bones and controls
Configure the jaw and mouth in general
Space switching of controllers
Test and optimize a rig
Foot rolls
how to use node editor
paint skin weight tool
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Creating_Proxy_Mesh
Chapter 2: Torso Rig
Lecture 1: creating joints for the torso
Lecture 2: changing joint orientation of the joints
Lecture 3: binding joints with the mesh
Lecture 4: creating ikspline handle and drive joints
Lecture 5: activating advanced twist control
Lecture 6: creating controllers for the rig
Lecture 7: creating fk rig of the torso
Lecture 8: creating body and global controller
Lecture 9: adding squash and stretch abillity
Chapter 3: arm rig
Lecture 1: creating joints for the arm
Lecture 2: creating controllers for the arm
Lecture 3: binding joints with geometry
Lecture 4: creating finger joints
Lecture 5: creating finger controllers
Lecture 6: creating arm ik fk switch controller
Lecture 7: mirroring arm rig setup
Lecture 8: creating fk arm rig
Lecture 9: creating ik arm rig
Lecture 10: ik fk switch of the arm rig
Lecture 11: rigging fingers
Lecture 12: wrapping up the arm rig
Chapter 4: leg rig
Lecture 1: creating leg joints
Lecture 2: changing orientations and creating ik fk joints
Lecture 3: binding joints with geometry
Lecture 4: creating ik fk leg rig controllers
Lecture 5: creating ik fk switch controller
Lecture 6: creating foot roll joints
Lecture 7: mirroring rig from left to right
Lecture 8: creating fk leg rig
Lecture 9: creating ik leg rig
Lecture 10: creating roll attributes
Lecture 11: creating leg ik fk switch
Lecture 12: creating foot roll rig
Lecture 13: finishing up the leg rig
Chapter 5: head and neck rig
Lecture 1: creating and changing orientation of the joints
Lecture 2: creating controllers for head and neck
Lecture 3: connecting controllers with joints
Lecture 4: binding joints with mesh
Lecture 5: creating space switching for the controllers
Lecture 6: paint skin weight head
Lecture 7: connecting with global controller
Lecture 8: creating blendshapes for the facial expressions
Lecture 9: connecting blendshapes with controllers
Chapter 6: wrapping up the rig
Lecture 1: cleaning up the controller
Lecture 2: final words and wrapping up the rig
Instructors

Shubham Bhardwaj
CGI Artist

Navdeep Sindhu
Game Designer/Developer
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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