HOME > DESIGN > Aesprite for Beginners

Aesprite for Beginners

  • DESIGN
  • Jan 01, 2025
SynopsisAesprite for Beginners, available at $59.99, has an average r...
Aesprite for Beginners  No.1

Aesprite for Beginners, available at $59.99, has an average rating of 4.45, with 61 lectures, based on 28 reviews, and has 288 subscribers.

You will learn about How to create pixel art with Aesprite This course is ideal for individuals who are People interested in using Aesprite to create pixel art It is particularly useful for People interested in using Aesprite to create pixel art.

Enroll now: Aesprite for Beginners

Summary

Title: Aesprite for Beginners

Price: $59.99

Average Rating: 4.45

Number of Lectures: 61

Number of Published Lectures: 61

Number of Curriculum Items: 61

Number of Published Curriculum Objects: 61

Original Price: $44.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create pixel art with Aesprite
  • Who Should Attend

  • People interested in using Aesprite to create pixel art
  • Target Audiences

  • People interested in using Aesprite to create pixel art
  • If you always wanted to learn pixel art from scratch, then you are in the right place. We will begin by learning the basics of the software aesprite as it will be our go to tool for pixel art creation. Next, we dive in and learn about the interface, by doing so, we will be prepared to handle future projects which include creating game assets and sprites (Grass, Trees, Fruits, Environments, Characters and basic Animation) Do Checkout the promo video for complete art we will create.

    This course also shows students how to create tiles, tile maps and how to integrate/ import them to Unity and Construct 3.

    we will also brush-up on Tiled (a free but powerful tool for creating maps for 2d games. The structured approach ensures that each chapter builds up on past lessons to re-enforce learning.

    Brief Summary of Course Sections

  • Introduction : here we discuss and learn about pixel art software’s, color selection, selection tools and the Lospec site.

  • Next we move on to our project sessions where we build some game assets which include Apples, Cherries, Crystals, Grass, Trees, pear, rocks, strawberries, and potion bottles.

  • we push on and learn how to create environment features such as 2d water, rocks, sky and backgrounds. we also wrap up this section by creating a beach scene from a real reference image.

  • Our next chapter deals with creating repetitive elements in 2d Games called tiles, we will build a tile from scratch and populate a scene in unity and construct whilst learning about auto tiling features in both game engines.

  • In our final chapter, we learn how to create 2d pixel art characters, create their basic idle, walk, jump animations and import them to unity and construct 3. we will create a fully playable template scene.

  • By the end of this course, we will have assets to showcase and build our portfolio and hopefully attract clients!

    See you in the course.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Introduction

    Lecture 2: Access to Course files and Materials

    Lecture 3: Quick Introduction to the course Tools

    Lecture 4: Aesprite Interface

    Lecture 5: working with Lines and Shapes

    Lecture 6: Layers

    Lecture 7: Selection Tools

    Lecture 8: Color

    Lecture 9: Working with Color Palettes

    Chapter 2: Practice Projects

    Lecture 1: Creating a Strawberry

    Lecture 2: Project 1- Creating a Strawberry – Final

    Lecture 3: Project 2 Creating a Pear

    Lecture 4: Project 3 Creating an Apple

    Lecture 5: Project 4 Creating a Cherry Part 1

    Lecture 6: Project 4 Creating a Cherry Part 2

    Lecture 7: Project 4: Creating Cherries Final – Sub Layering

    Lecture 8: Project 5 – Creating a Potion Bottle

    Lecture 9: Project 5 – Creating a Potion Bottle Part 2

    Lecture 10: Project 6 – Creating a Crystal

    Lecture 11: Project 6 – Creating a Crystal Part 2

    Lecture 12: Project 7 – Creating a Crystal Part 3

    Chapter 3: Creating Environment Elements

    Lecture 1: Chapter 3 Project 1 Creating a Rock Pt 1

    Lecture 2: Chapter 3 Project 1 Creating a Rock Pt 2

    Lecture 3: Chapter 3 Project 2 Grass

    Lecture 4: Chapter 3 Project 2 Grass Type 2

    Lecture 5: Chapter 3 Project 3 Trees

    Lecture 6: Chapter 3 Project 5 Trees Style 2

    Lecture 7: Chapter 3 Project 5 Water

    Lecture 8: Chapter 3 Project 6 Water type 2

    Lecture 9: Chapter 3 Project 7 Side Scroller Water

    Lecture 10: Chapter 3 Project 8 The Beach

    Chapter 4: Skys and Background

    Lecture 1: Chapter 4 Project 1 Sky

    Lecture 2: Chapter 4 Project 2 Night Sky

    Lecture 3: Chapter 4 Project 3 Clouds

    Lecture 4: Chapter 4 Project 3 Landscape

    Lecture 5: Chapter 4 Project 4 Using Dithering

    Chapter 5: Chapter 5 Tiles and Tilemaps

    Lecture 1: Tiles and Tilemaps

    Lecture 2: Creating a Platformer Tile

    Lecture 3: Using Unity's Tilemap System

    Lecture 4: Unity Rule Tiles

    Lecture 5: Creating the Corner Tiles

    Lecture 6: Adding the Corner Tiles

    Lecture 7: Using Tiles in Construct 3

    Lecture 8: Construct 3 AutoBrush Setup

    Lecture 9: Using Tiled

    Chapter 6: Chapter 6 Characters

    Lecture 1: Characters Set 1

    Lecture 2: Characters Set 2

    Chapter 7: Basic Animation

    Lecture 1: Animation

    Lecture 2: Exporting Spritesheets to Unity and Animation Setup

    Lecture 3: Physics Setup

    Lecture 4: Scripting

    Lecture 5: Camera follow Player Setup with Cinemachine

    Chapter 8: Using Construct 3

    Lecture 1: Construct Scene Setup

    Lecture 2: Adding Platformer movement

    Lecture 3: Setting the idle, walk and jump animations logic

    Lecture 4: Flipping our Player

    Lecture 5: Camera Setup

    Lecture 6: Adding Tilemaps

    Chapter 9: Creating a Tilemap Template

    Lecture 1: How to Download Unity

    Lecture 2: Bonus 1 Creating a Tile Template

    Lecture 3: Importing the Template to Unity

    Instructors

  • Aesprite for Beginners  No.2
    Mahmud Shuaib
    Digital/Traditional Artist/Programmer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 4 votes
  • 4 stars: 8 votes
  • 5 stars: 14 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!