Aesprite for Beginners
- DESIGN
- Jan 01, 2025

Aesprite for Beginners, available at $59.99, has an average rating of 4.45, with 61 lectures, based on 28 reviews, and has 288 subscribers.
You will learn about How to create pixel art with Aesprite This course is ideal for individuals who are People interested in using Aesprite to create pixel art It is particularly useful for People interested in using Aesprite to create pixel art.
Enroll now: Aesprite for Beginners
Summary
Title: Aesprite for Beginners
Price: $59.99
Average Rating: 4.45
Number of Lectures: 61
Number of Published Lectures: 61
Number of Curriculum Items: 61
Number of Published Curriculum Objects: 61
Original Price: $44.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
If you always wanted to learn pixel art from scratch, then you are in the right place. We will begin by learning the basics of the software aesprite as it will be our go to tool for pixel art creation. Next, we dive in and learn about the interface, by doing so, we will be prepared to handle future projects which include creating game assets and sprites (Grass, Trees, Fruits, Environments, Characters and basic Animation) Do Checkout the promo video for complete art we will create.
This course also shows students how to create tiles, tile maps and how to integrate/ import them to Unity and Construct 3.
we will also brush-up on Tiled (a free but powerful tool for creating maps for 2d games. The structured approach ensures that each chapter builds up on past lessons to re-enforce learning.
Brief Summary of Course Sections
Introduction : here we discuss and learn about pixel art software’s, color selection, selection tools and the Lospec site.
Next we move on to our project sessions where we build some game assets which include Apples, Cherries, Crystals, Grass, Trees, pear, rocks, strawberries, and potion bottles.
we push on and learn how to create environment features such as 2d water, rocks, sky and backgrounds. we also wrap up this section by creating a beach scene from a real reference image.
Our next chapter deals with creating repetitive elements in 2d Games called tiles, we will build a tile from scratch and populate a scene in unity and construct whilst learning about auto tiling features in both game engines.
In our final chapter, we learn how to create 2d pixel art characters, create their basic idle, walk, jump animations and import them to unity and construct 3. we will create a fully playable template scene.
By the end of this course, we will have assets to showcase and build our portfolio and hopefully attract clients!
See you in the course.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Course Introduction
Lecture 2: Access to Course files and Materials
Lecture 3: Quick Introduction to the course Tools
Lecture 4: Aesprite Interface
Lecture 5: working with Lines and Shapes
Lecture 6: Layers
Lecture 7: Selection Tools
Lecture 8: Color
Lecture 9: Working with Color Palettes
Chapter 2: Practice Projects
Lecture 1: Creating a Strawberry
Lecture 2: Project 1- Creating a Strawberry – Final
Lecture 3: Project 2 Creating a Pear
Lecture 4: Project 3 Creating an Apple
Lecture 5: Project 4 Creating a Cherry Part 1
Lecture 6: Project 4 Creating a Cherry Part 2
Lecture 7: Project 4: Creating Cherries Final – Sub Layering
Lecture 8: Project 5 – Creating a Potion Bottle
Lecture 9: Project 5 – Creating a Potion Bottle Part 2
Lecture 10: Project 6 – Creating a Crystal
Lecture 11: Project 6 – Creating a Crystal Part 2
Lecture 12: Project 7 – Creating a Crystal Part 3
Chapter 3: Creating Environment Elements
Lecture 1: Chapter 3 Project 1 Creating a Rock Pt 1
Lecture 2: Chapter 3 Project 1 Creating a Rock Pt 2
Lecture 3: Chapter 3 Project 2 Grass
Lecture 4: Chapter 3 Project 2 Grass Type 2
Lecture 5: Chapter 3 Project 3 Trees
Lecture 6: Chapter 3 Project 5 Trees Style 2
Lecture 7: Chapter 3 Project 5 Water
Lecture 8: Chapter 3 Project 6 Water type 2
Lecture 9: Chapter 3 Project 7 Side Scroller Water
Lecture 10: Chapter 3 Project 8 The Beach
Chapter 4: Skys and Background
Lecture 1: Chapter 4 Project 1 Sky
Lecture 2: Chapter 4 Project 2 Night Sky
Lecture 3: Chapter 4 Project 3 Clouds
Lecture 4: Chapter 4 Project 3 Landscape
Lecture 5: Chapter 4 Project 4 Using Dithering
Chapter 5: Chapter 5 Tiles and Tilemaps
Lecture 1: Tiles and Tilemaps
Lecture 2: Creating a Platformer Tile
Lecture 3: Using Unity's Tilemap System
Lecture 4: Unity Rule Tiles
Lecture 5: Creating the Corner Tiles
Lecture 6: Adding the Corner Tiles
Lecture 7: Using Tiles in Construct 3
Lecture 8: Construct 3 AutoBrush Setup
Lecture 9: Using Tiled
Chapter 6: Chapter 6 Characters
Lecture 1: Characters Set 1
Lecture 2: Characters Set 2
Chapter 7: Basic Animation
Lecture 1: Animation
Lecture 2: Exporting Spritesheets to Unity and Animation Setup
Lecture 3: Physics Setup
Lecture 4: Scripting
Lecture 5: Camera follow Player Setup with Cinemachine
Chapter 8: Using Construct 3
Lecture 1: Construct Scene Setup
Lecture 2: Adding Platformer movement
Lecture 3: Setting the idle, walk and jump animations logic
Lecture 4: Flipping our Player
Lecture 5: Camera Setup
Lecture 6: Adding Tilemaps
Chapter 9: Creating a Tilemap Template
Lecture 1: How to Download Unity
Lecture 2: Bonus 1 Creating a Tile Template
Lecture 3: Importing the Template to Unity
Instructors

Mahmud Shuaib
Digital/Traditional Artist/Programmer
Rating Distribution
Frequently Asked Questions
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