HOME > DESIGN > Stylized Texturing to Pro Lighting Compositing in Blender

Stylized Texturing to Pro Lighting Compositing in Blender

  • DESIGN
  • Dec 31, 2024
SynopsisStylized Texturing to Pro Lighting & Compositing in Blend...
Stylized Texturing to Pro Lighting Compositing in Blender  No.1

Stylized Texturing to Pro Lighting & Compositing in Blender, available at $59.99, has an average rating of 4.15, with 56 lectures, based on 17 reviews, and has 221 subscribers.

You will learn about Use Blender and understand it's interface Learn PBR texture and mix them to get even more interesting material Learn UV map and unwrap Project file is included Cinematic Lighting techniques This course is ideal for individuals who are Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive. It is particularly useful for Game Developers who wish to expand their Skill Set. or People who are curious about the world of 3D modeling and animation. or Artists who want to learn to bring their assets alive.

Enroll now: Stylized Texturing to Pro Lighting & Compositing in Blender

Summary

Title: Stylized Texturing to Pro Lighting & Compositing in Blender

Price: $59.99

Average Rating: 4.15

Number of Lectures: 56

Number of Published Lectures: 56

Number of Curriculum Items: 56

Number of Published Curriculum Objects: 56

Original Price: 54.99

Quality Status: approved

Status: Live

What You Will Learn

  • Use Blender and understand it's interface
  • Learn PBR texture and mix them to get even more interesting material
  • Learn UV map and unwrap
  • Project file is included
  • Cinematic Lighting techniques
  • Who Should Attend

  • Game Developers who wish to expand their Skill Set.
  • People who are curious about the world of 3D modeling and animation.
  • Artists who want to learn to bring their assets alive.
  • Target Audiences

  • Game Developers who wish to expand their Skill Set.
  • People who are curious about the world of 3D modeling and animation.
  • Artists who want to learn to bring their assets alive.
  • Hey, my name is Morteza Ebrahimi from artstudio313. net

    This is the introduction of our new course, texturing and lighting in Blender!

    This is an extensive video guide for those who want to learn ins and outs of texturing and lighting in blender to make every scene look more professional and as well cinematic.

    For a long time, texturing and lighting has been one of the constant competitions for a quality output in the CG industry.

    I can safely guess that the most common problems we all have encountered with texturing and lighting are: Why I get a stretchy result on my UV Mapp!

    No matter what I do with lights, I feel it looks flat, and the problem is that I have no idea why?

    It seems that only a CG artist can solve the mystery of this issue.

    I believe that there is a simple and detailed texturing and lighting formula in this course, and if you use more or some of the boxes in this list, it will immediately improve the result.

    It’s a list of techniques that must be known to see the best result on the render image. And fortunately, everyone can learn this quickly. actually, that’s what this course is all about

    The course is 7 chapters from creating material to UV Unwrapping, texture , lighting and compositing.

    Welcome to texturing and cinematic lighting in blender a premium course that offers a step-by-step guide for texturing and setting up a dramatic lighting in blender for pretty much anything using cycles

    all the models and blender scenes that are needed for following along the videos or just checking the final result, come along with the course and will be available for downloading.

    Course Curriculum

    Chapter 1: Intro to Texturing

    Lecture 1: 01-01 Intro to Texturing

    Lecture 2: 01-02 Navigating viewport p1

    Lecture 3: 01-03 Navigating viewport p2

    Lecture 4: 01-04 Wood material set up

    Lecture 5: 01-05 Metal set up

    Lecture 6: 01-06 Create ground and grass material

    Lecture 7: 01-07 Mixing to material

    Lecture 8: 01-08 Learn basic UV Mapping

    Lecture 9: 01-09 PBR Texture Painting –

    Lecture 10: 01-10 Assets Library

    Lecture 11: 01-11 Drag and Drop material on susan

    Lecture 12: 01-12 Drag and Drop material on the Castle

    Chapter 2: UV Editing intro

    Lecture 1: 02-13 UV Editing intro

    Lecture 2: 02-14 UV Unwrapping the bench

    Lecture 3: 02-15 UV Map explained

    Lecture 4: 02-16 VU Unwrapping and Textureing the cloth

    Lecture 5: 02-17 Texturing the cloth & scale the texture

    Lecture 6: 02-18 Texturing the books

    Lecture 7: 02-19 Unwrapping and Texturing wooden glass

    Lecture 8: 02-20 Unwrapping and texturing the straw

    Chapter 3: Unwrapping

    Lecture 1: 03-21 Unwrapping the Building

    Lecture 2: 03-22 UV Unwrapping floor stones

    Lecture 3: 03-23 Texturing the floor stone

    Lecture 4: 03-24 Unwrapping the wood planks-

    Lecture 5: 03-25 Texturing the wood collection

    Lecture 6: 03-26 Texturing the roof

    Lecture 7: 03-27 Texturing the canopy & change roof base color

    Lecture 8: 03-28 Create stone material

    Lecture 9: 03-29 Unwrapping & Texturing the stone

    Lecture 10: 03-30 Unwrapping & Texturing the Irons

    Lecture 11: 03-31 Unwrapping & Texturing the Sword

    Chapter 4: Unwrapping & Texturing

    Lecture 1: 04-32 Unwrapping and texturing the ground

    Lecture 2: 04-33 Texture painting the ground

    Lecture 3: 04-34 Texturing the Building and Warehouse

    Lecture 4: 04-35 Keep islands inside uv map & do not scale them

    Lecture 5: 04-36 Mixing texture and hand painting Building and warehouse

    Lecture 6: 04-37 hand painting old warehouse

    Chapter 5: Shading

    Lecture 1: 05-38 Render Engine Basic setting

    Lecture 2: 05-39 Adding bevel to materials

    Lecture 3: 05-40 Adding bevel node to the rest of materials

    Lecture 4: 05-41 Further adjustment

    Chapter 6: Cinematic lighting

    Lecture 1: 06-42 First steps in lighting

    Lecture 2: 06-43 Key Light

    Lecture 3: 06-44 Edge Light

    Lecture 4: 06-45 Accent Light & Sun Angle

    Lecture 5: 06-46 Adding shadow of the Tree

    Lecture 6: 06-47 Fill light

    Lecture 7: 06-48 Adding blockers p1

    Lecture 8: 06-49 Depth Of Field

    Lecture 9: 06-50 Dust Particles

    Lecture 10: 06-51 Haze

    Lecture 11: 06-52 Render setting

    Chapter 7: Compositing

    Lecture 1: 07-53 Hotkeys in compositing

    Lecture 2: 07-54 8 bit vs 32 bit image formats

    Lecture 3: 07-55 Post Pro

    Lecture 4: 07-56 Reuse node tree in other project

    Instructors

  • Stylized Texturing to Pro Lighting Compositing in Blender  No.2
    Art Studio313
    3d Graphic Designer in Blender
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 4 votes
  • 4 stars: 3 votes
  • 5 stars: 9 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!