HOME > DESIGN > Texturing Models for Videogames in 2020-Retop, UVs Baking

Texturing Models for Videogames in 2020-Retop, UVs Baking

  • DESIGN
  • Dec 25, 2024
SynopsisTexturing Models for Videogames in 2020|Retop, UVs & Baki...
Texturing Models for Videogames in 2020-Retop, UVs Baking  No.1

Texturing Models for Videogames in 2020|Retop, UVs & Baking, available at $44.99, has an average rating of 3.86, with 49 lectures, based on 7 reviews, and has 143 subscribers.

You will learn about Character Texturing Character Art Substance Painter Retopology ID and Baking Maps This course is ideal for individuals who are Students that have already some 3D knowledge and want to become a Character Artist or Intermediate Artists that want to keep honing their skills or Aspiring artists that are looking for that next step in their learning It is particularly useful for Students that have already some 3D knowledge and want to become a Character Artist or Intermediate Artists that want to keep honing their skills or Aspiring artists that are looking for that next step in their learning.

Enroll now: Texturing Models for Videogames in 2020|Retop, UVs & Baking

Summary

Title: Texturing Models for Videogames in 2020|Retop, UVs & Baking

Price: $44.99

Average Rating: 3.86

Number of Lectures: 49

Number of Published Lectures: 49

Number of Curriculum Items: 49

Number of Published Curriculum Objects: 49

Original Price: $89.99

Quality Status: approved

Status: Live

What You Will Learn

  • Character Texturing
  • Character Art
  • Substance Painter
  • Retopology
  • ID and Baking Maps
  • Who Should Attend

  • Students that have already some 3D knowledge and want to become a Character Artist
  • Intermediate Artists that want to keep honing their skills
  • Aspiring artists that are looking for that next step in their learning
  • Target Audiences

  • Students that have already some 3D knowledge and want to become a Character Artist
  • Intermediate Artists that want to keep honing their skills
  • Aspiring artists that are looking for that next step in their learning
  • Learning Blender and Game Texturing can be very hard and time-consuming when doing it on your own. I will help you learn all the core concepts and fundamentals of character creation in very detailed videos.

    In this course, we will retopologize and texture a character suited for mobile and desktop games from scratch. We will start from scratch, doing the retopology in Blender, Baking, and Texturing with Substance Painter. I will cover all the basics to help you grow as a 3D Character and Texture Artist.

    You’ll learn tips and shortcuts that will accelerate your workflow and make you understand the fundamentals of Texturing Characters for Videogames in 2020.

    I will be available for you through the whole course, feel free to send me a message if you encounter any issue. I will help you solve it and understand why it presented itself.

    Please, take this course now.

    Course Curriculum

    Chapter 1: Retopology

    Lecture 1: Course Landing Video

    Lecture 2: Welcome to the course!

    Lecture 3: Getting Started

    Lecture 4: Making the Fingers

    Lecture 5: Joining The Fingers

    Lecture 6: Finishing The Hand

    Lecture 7: Making The Sleeves

    Lecture 8: Joining The Arms to the Body

    Lecture 9: Finishing The Body

    Lecture 10: Starting The Face

    Lecture 11: Cheeks And Neck

    Lecture 12: Making The Ear

    Lecture 13: Finishing The Face

    Lecture 14: Starting The Scarf

    Lecture 15: Finishing The Scarf

    Lecture 16: Making The Horns

    Lecture 17: Mirroring The Horn

    Lecture 18: Starting The Headpiece

    Lecture 19: Building The Headpiece

    Lecture 20: Finishing The Headpiece

    Lecture 21: Starting The Cane

    Lecture 22: Finishing The Cane

    Lecture 23: Smoothing Groups & The Bottom Of The Cane

    Lecture 24: Making The Cane Accesories.

    Lecture 25: Starting The Accesories

    Lecture 26: Finishing The Accesories

    Lecture 27: Merging Our Objects

    Lecture 28: Merging The Neck

    Lecture 29: Merging The Horns

    Lecture 30: Merging The Headpiece To The Body

    Lecture 31: Finishing Up

    Lecture 32: Cleanup

    Chapter 2: Uvs and Baking

    Lecture 1: Smoothing Groups

    Lecture 2: Starting The Uvs

    Lecture 3: Finishing Unwrapping The Model

    Lecture 4: Laying Out The Uvs

    Lecture 5: Material Ids

    Lecture 6: Preparing The Low Poly Model To Export

    Lecture 7: Preparing The High Poly And Exporting

    Lecture 8: Baking The Normals

    Lecture 9: Ao Bake And Troublshooting The Bakes

    Chapter 3: Texturing

    Lecture 1: Importing To Substance Painter

    Lecture 2: Applying The Base Colors

    Lecture 3: Applying Gradients

    Lecture 4: Working The Materials

    Lecture 5: Detailing Pt. 1

    Lecture 6: Detailing Pt. 2

    Lecture 7: Exporting

    Lecture 8: Congratulations!

    Instructors

  • Texturing Models for Videogames in 2020-Retop, UVs Baking  No.2
    Digital Art HQ School
    Teaching digital art in a new way.
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 0 votes
  • 4 stars: 1 votes
  • 5 stars: 4 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!