3Ds Max Game Modeling- Create Game Assets in 3Ds Max
- DESIGN
- Dec 20, 2024

3Ds Max Game Modeling: Create Game Assets in 3Ds Max, available at $49.99, has an average rating of 4.15, with 43 lectures, based on 35 reviews, and has 205 subscribers.
You will learn about Create your own 3D Game Assets. Low Poly Modeling. Walls and Props. Unwrapping in 3Ds Max This course is ideal for individuals who are Beginners in 3D Game Asset creation. or Beginners in 3Ds Max. or If you are looking for better UV-Unwrap methods in 3Ds Max. It is particularly useful for Beginners in 3D Game Asset creation. or Beginners in 3Ds Max. or If you are looking for better UV-Unwrap methods in 3Ds Max.
Enroll now: 3Ds Max Game Modeling: Create Game Assets in 3Ds Max
Summary
Title: 3Ds Max Game Modeling: Create Game Assets in 3Ds Max
Price: $49.99
Average Rating: 4.15
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
In this 3ds Max beginner course you will learn all the necessary tools to create several different 3D models like walls, desks, and other hard surface models you can think of. We will take a look into different modelling techniques like:
spline modelling
polygon modelling
box modelling with simple shapes
We will take a deeper look into UV unwrapping so we can texture our 3D models rather simple.
We will also take a quick look into how to create a simple texture Atlas, and how to get some free textures for our models.
Also we gonna take a look at normal maps and how to get them for free over another website.
Full content list:
Settings in 3DS Max
saving correctly
setting up measurements
setting up projects
Modelling techniques
spline modelling
polygon modelling
box modelling with simple shapes
polygon reduction
mesh optimisation
snapping tools
Unwrapping techniques
flatten mapping
relaxing
stitching
UV layout
2D content
texture research
normal maps
texture Atlas creation
importing and using
Exporting models as fbx for game engines like:
Unity game engine
Unreal Engine
and many more…
Software i’m using:
3DS Max 2018 – Student Version can be downloaded at Autodesk Website
Unity game engine (optional)
Inkscape (free) – you can also use Photoshop or any other decent Graphics software.
Course Material
I provide the textures which I’m using in the course, but you should get your own, for a unique look later.
Conclusion
At the end of the course you will have a good portfolio of about 20 ( or even more ) 3D models, you can bring into a game engine and build a building or rooms just with that 20 3D models.
Challenge
After you have created nice 3D Models and maybe additional content, you can create your own games with them or sell them in one of the 3D Stores, if they are good enough.
So what are you waiting for?
Let’s make your dream game a reality!!
Level: Beginner / Intermediate
Video Course Length: ~7 hours
3Ds Max Version (any can be used)
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Basics
Lecture 1: 3Ds Max Settings
Lecture 2: 3Ds Max ShortCuts
Chapter 3: Modeling
Lecture 1: First WallPiece
Lecture 2: Saving
Lecture 3: L Corner
Lecture 4: Correcting Pivots
Lecture 5: Windowed Wall
Lecture 6: Optimizing Windowed Wall
Lecture 7: Door Frame Wall #1
Lecture 8: Door Wall Frame #2
Lecture 9: More Walls
Lecture 10: Testing the assets
Lecture 11: The Door
Chapter 4: Textures & Material
Lecture 1: Texture Research
Lecture 2: Material Setup
Lecture 3: Texture Quality in Viewport
Chapter 5: Unwrapping the Models
Lecture 1: The first Wall
Lecture 2: The Window Piece #1
Lecture 3: The Window Piece #2
Lecture 4: The Window Piece #3
Lecture 5: The Corners
Lecture 6: The Door #1
Lecture 7: The Door #2
Lecture 8: The Door #3
Lecture 9: The Door Frame Wall #1
Lecture 10: The Door Frame Wall #2
Lecture 11: Slight Texture Change
Lecture 12: The 2 Meter Wall
Lecture 13: Finishing The Rest
Chapter 6: More Assets
Lecture 1: Wooden Bars / Planks
Lecture 2: Unwrapping Wooden Bars / Planks
Lecture 3: Homework: Create a wooden desk
Lecture 4: Working with Splines – Candle, Dish,Bottle
Lecture 5: Modelling a Seat
Lecture 6: Unwrapping the Seat
Chapter 7: Exporting for Game Engines
Lecture 1: Preparing Export
Lecture 2: Exporting as FBX
Chapter 8: Testing in Unity & Updating Files
Lecture 1: Checking Models in Unity
Lecture 2: Create and apply Normal Maps
Lecture 3: Corrections and Re-Export with Normal Maps
Lecture 4: Final check in Unity
Chapter 9: Conclusion
Lecture 1: Conclusion
Instructors

Octo Man
Let's make your dream game a reality.
Rating Distribution
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