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Creating a Cartoon Monster in Maya 2020

  • DESIGN
  • Dec 17, 2024
SynopsisCreating a Cartoon Monster in Maya 2020, available at $49.99,...
Creating a Cartoon Monster in Maya 2020  No.1

Creating a Cartoon Monster in Maya 2020, available at $49.99, has an average rating of 4.7, with 70 lectures, based on 13 reviews, and has 6283 subscribers.

You will learn about How to use Maya. How to learn Mayas modeling tools. How to master professional modeling techniques. How to use finishing techniques in Photoshop. This course is ideal for individuals who are Students who want to become industry professionals in the film, game, and entertainment business. It is particularly useful for Students who want to become industry professionals in the film, game, and entertainment business.

Enroll now: Creating a Cartoon Monster in Maya 2020

Summary

Title: Creating a Cartoon Monster in Maya 2020

Price: $49.99

Average Rating: 4.7

Number of Lectures: 70

Number of Published Lectures: 70

Number of Curriculum Items: 70

Number of Published Curriculum Objects: 70

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to use Maya.
  • How to learn Mayas modeling tools.
  • How to master professional modeling techniques.
  • How to use finishing techniques in Photoshop.
  • Who Should Attend

  • Students who want to become industry professionals in the film, game, and entertainment business.
  • Target Audiences

  • Students who want to become industry professionals in the film, game, and entertainment business.
  • In this tutorial, Creating a Cartoon Monster in Maya 2020, you will learn how to create a character from the beginning.

    First, you will learn how to use the modeling tools to model the character.

    Modeling tools you will learn include:

  • Multi-Cut Tool

  • Quad Draw Tool

  • Bridge Tool

  • Extrude Tool

  • Mirror Tool

  • Edit Edge Flow

  • Project Curve on Surface

  • And many, many more tools.

    You will also learn how to create the correct topology when modeling. It is important to have correct and clean topology in order to create a great model.

    You will also learn the difference between a low resolution model and a high resolution model and how that affects your workflow.

    You will learn how to create the character’s body, then his eyes, then arms, and hands, and his horns. And finally, the slime.

    We will then move on to texturing the character. You will learn how to create a UV map in order to place the proper texture onto the model.

    You will learn how to use the HYPERSHADE, which is the place where Maya keeps all of its materials and shaders.

    You will learn how to use the Arnold Standard Surface Shader, an all-in-one-purpose shader that allows you to create many wonderful textures.

    You will learn how to create skin, how to create transparency for the slime, how to create a metallic gold shader for the ring, and how to create shiny reflections for the eyes and teeth.

    Then you will learn how to create a camera, and understand what the focal length is, and how that affects the proportion of the character.

    You will learn how to set the lighting. There is the Skydome lighting, which acts as a global illumination. Then we will use area lights, one for the back and one for the front. Then finally, in Maya, you will learn how to use the render settings to get a final, professional looking rendered image.

    Finally, we will bring the rendered image into Photoshop where we will do some color correcting and create a final look for the character.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: 002. Setting Up the Image Plane

    Lecture 3: 003. Blocking Out the Body

    Lecture 4: 004. Blocking Out the Arm

    Lecture 5: 005. Blocking Out the First Finger

    Lecture 6: 006. Creating the Fingernail

    Lecture 7: 007. Creating the Other Fingers

    Lecture 8: 008. Creating the Hand Part 1

    Lecture 9: 009. Creating the Hand Part 2

    Lecture 10: 010. Positioning the Eyeballs

    Lecture 11: 011. Creating the Horn

    Lecture 12: 012. Creating the Horn Ring

    Lecture 13: 013. Projecting Curve on Surface

    Lecture 14: 014. Creating the Character with Quad Draw Part 1

    Lecture 15: 015. Creating the Character with Quad Draw Part 2

    Lecture 16: 016. Creating the Character with Quad Draw Part 3

    Lecture 17: 017. Cleaning Up the Holes

    Lecture 18: 018. Creating the Eyelids Part 1

    Lecture 19: 019. Creating the Eyelids Part 2

    Lecture 20: 020. Adding Depth to the Eyelids

    Lecture 21: 021. Resizing the Eyeballs

    Lecture 22: 022. Creating the Iris for the Eyes

    Lecture 23: 023. Attaching the Right Arm to the Body

    Lecture 24: 024. Attaching the Left Arm

    Lecture 25: 025. Creating the Fist Part 1

    Lecture 26: 026. Creating the Fist Part 2

    Lecture 27: 027. Adding Depth to the Mouth

    Lecture 28: 028. Finishing the Mouth

    Lecture 29: 029. Adding Finishing Touches to the Eyelids

    Lecture 30: 030. Creating the Top Teeth

    Lecture 31: 031. Creating the Bottom Teeth Part 1

    Lecture 32: 032. Creating the Bottom Teeth Part 2

    Lecture 33: 033. Creating the Gums Part 1

    Lecture 34: 034. Creating the Gums Part 2

    Lecture 35: 035. Creating the Gums Part 3

    Lecture 36: 036. Creating the Gums Part 4

    Lecture 37: 037. Creating the Gums Part 5

    Lecture 38: 038. Adding Lumpy Detail to the Skin

    Lecture 39: 039. Creating the Ooze Part 1

    Lecture 40: 040. Creating the Ooze Part 2

    Lecture 41: 041. Creating the Ooze Part 3

    Lecture 42: 042. Creating the Ooze Part 4

    Lecture 43: 043. Creating the Ooze Part 5

    Lecture 44: 044. Creating the Ooze Part 6

    Lecture 45: 045. Creating the Ooze Part 7

    Lecture 46: 046. Creating the Ooze Part 8

    Lecture 47: 047. Creating the Ooze Part 9

    Lecture 48: 048. Creating Ooze for the Hand Part 1

    Lecture 49: 049. Creating Ooze for the Hand Part 2

    Lecture 50: 050. Creating Ooze for the Hand Part 3

    Lecture 51: 051. Creating Ooze for the Hand Part 4

    Lecture 52: 052. Cleaning Up the Character

    Lecture 53: 053. Setting Up the Camera

    Lecture 54: 054. Creating a UV Map for the Horns

    Lecture 55: 055. Texturing the Horns

    Lecture 56: 056. Texturing the Horn Ring

    Lecture 57: 057. Texturing the Eyes

    Lecture 58: 058. Texturing the Teeth

    Lecture 59: 059. Creating a UV Map for the Gums

    Lecture 60: 060. Texturing the Gums

    Lecture 61: 061. Texturing the Skin

    Lecture 62: 062. Texturing the Nails

    Lecture 63: 063. Texturing the Ooze

    Lecture 64: 064. Fine Tuning the Textures Part 1

    Lecture 65: 065. Fine Tuning the Textures Part 2

    Lecture 66: 066. Adding More Lights

    Lecture 67: 067. Final Render Settings

    Lecture 68: 068. Final Composite in Photoshop

    Lecture 69: OVERVIEW: 069. Creating a New Render in Maya

    Lecture 70: OVERVIEW: 070. Finishing the New Render in Photoshop

    Instructors

  • Creating a Cartoon Monster in Maya 2020  No.2
    Digital Saucer Studios
    Become a Great Digital Artist
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  • 5 stars: 10 votes
  • Frequently Asked Questions

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