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Maya LT for Games- Create Stylized Low-Poly vehicle

  • DESIGN
  • Dec 03, 2024
SynopsisMaya LT for Games: Create Stylized Low-Poly vehicle, availabl...
Maya LT for Games- Create Stylized Low-Poly vehicle  No.1

Maya LT for Games: Create Stylized Low-Poly vehicle, available at $49.99, has an average rating of 4.8, with 83 lectures, based on 10 reviews, and has 88 subscribers.

You will learn about Autodesk Maya will become your best friend instead of unfamiliar creature Tools and Commands for effective build process of game-ready models Optimal knowledge and tactical methods regarding low-poly geometry Know to divide: Modeling and UV layout in Maya / Texturing workflow in Substance Painter Create model LODs (Level of Details) – manually vs automatic This course is ideal for individuals who are Everyone, who have a passion to study and create new things or The best fit is for future games creators It is particularly useful for Everyone, who have a passion to study and create new things or The best fit is for future games creators.

Enroll now: Maya LT for Games: Create Stylized Low-Poly vehicle

Summary

Title: Maya LT for Games: Create Stylized Low-Poly vehicle

Price: $49.99

Average Rating: 4.8

Number of Lectures: 83

Number of Published Lectures: 83

Number of Curriculum Items: 83

Number of Published Curriculum Objects: 83

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Autodesk Maya will become your best friend instead of unfamiliar creature
  • Tools and Commands for effective build process of game-ready models
  • Optimal knowledge and tactical methods regarding low-poly geometry
  • Know to divide: Modeling and UV layout in Maya / Texturing workflow in Substance Painter
  • Create model LODs (Level of Details) – manually vs automatic
  • Who Should Attend

  • Everyone, who have a passion to study and create new things
  • The best fit is for future games creators
  • Target Audiences

  • Everyone, who have a passion to study and create new things
  • The best fit is for future games creators
  • My course is oriented to future Games Creators. Explore the shortest and the optimal way to understand game-ready assets preparation pipeline. In this course, I will teach you Maya basics during actual game-ready vehicle modeling process. Next, we have to texture it in Substance Painter and export for games purposes. Let’s roll!

    Step by step:

    * Understanding Maya interface and tools

    * Discover polygonal modeling, elements and manipulation options

    * Creating a new Shelf with our must-have commands list

    * Learn how to find a reference. Blueprints vs 3d models drafts

    * Practice on a vehicle creation, interior and articulated parts

    * Done with a model? Create error-free UV layout for texturing

    * Substance Painter – fast, nice and easy. Let’s texture!

    * Back to Maya – time to create LOD’s (Level of Details)

    * We are done! Export to Game Engine, enjoy our job!

    What do you have when you enroll?

    * Original, step-by-step 45 hours tutorial

    * Progress files after each lesson

    * My availability in comments – feedback and problems solving

    Why should you learn from me?

    I’m an indie games developer with some official experience in CG industry. My knowledge is coming from self-study. May be you are on the same place right now when I actually was about ten years ago. You can see my works. Can you do better? Of course you can, but you have to start from something. Let me give you the basics, so later I can be proud from my students.

    Nobody can promise you “a ticket” or a work in CG industry shortly after taking any course. But I can promise you that by the end of my course you will be able to work on your own ideas. Without stress and questions regarding tools and methods. You have to practice, polish your new skills, so you can find better or faster solutions to reach impressive results.

    Course Curriculum

    Chapter 1: Course and Maya LT Introduction

    Lecture 1: Introduction

    Lecture 2: Maya LT – Interface and Hotkeys

    Chapter 2: Modeling Basics

    Lecture 1: Understanding Polygonal Objects, Shelf Editor

    Lecture 2: Commands for modeling, PART 1

    Lecture 3: Commands for modeling, PART 2

    Lecture 4: Secondary Commands and Hypershade Window

    Chapter 3: Theory: Low-Poly or Game-Ready model

    Lecture 1: What is Low-Poly model?

    Lecture 2: Low Poly / Game Ready models – my examples

    Lecture 3: Find, load and arrange references

    Chapter 4: Practice: Modeling Low Poly Vehicle

    Lecture 1: Modeling Engine Cover

    Lecture 2: Modeling Front Wheel Section

    Lecture 3: Modeling front Bumper, PART1

    Lecture 4: Modeling front Bumper, PART2

    Lecture 5: Modeling Radiator Net

    Lecture 6: Modeling Front Lamp

    Lecture 7: Modeling the Roof

    Lecture 8: Modeling Roof Connector

    Lecture 9: Modeling Silver Line

    Lecture 10: Modeling Front Door

    Lecture 11: Modeling Handle and Mirror

    Lecture 12: Modeling Front Door – Interior part

    Lecture 13: Modeling Back side Vehicle Part

    Lecture 14: Modeling Baggage Section

    Lecture 15: Modeling Rear Bumper

    Lecture 16: Modeling Rear Lamp

    Lecture 17: Modeling Back Pillow

    Lecture 18: Modeling Back Door

    Lecture 19: Modeling Back Door – Interior shape

    Lecture 20: Modeling Front Glass

    Lecture 21: Modeling Passenger Seat

    Lecture 22: Modeling Driver Seat

    Lecture 23: Modeling Wipers

    Lecture 24: Small fixes and additions

    Lecture 25: Modeling Baggage interior

    Lecture 26: Modeling Vehicle Interior, PART1

    Lecture 27: Modeling Vehicle Interior, PART2

    Lecture 28: Modeling Vehicle Interior, PART3

    Lecture 29: Modeling Vehicle Interior, PART4

    Lecture 30: Modeling Vehicle Interior, PART5

    Lecture 31: Modeling Vehicle Interior, PART6

    Lecture 32: Modeling Vehicle Interior, PART7

    Lecture 33: Modeling Vehicle Interior, PART8

    Lecture 34: Modeling Steering Wheel and Mirror

    Lecture 35: Modeling the Wheel

    Lecture 36: Mirroring the Vehicle

    Lecture 37: Cleaning Polygonal Mesh

    Lecture 38: Modeling Undercarriage

    Lecture 39: Modeling Engine Interior

    Lecture 40: Preparations to Stylize

    Lecture 41: Stylize Original Model, PART1

    Lecture 42: Stylize Original Model, PART2

    Chapter 5: Proper UV Layout before texturing

    Lecture 1: Understanding UV, PART1

    Lecture 2: Understanding UV, PART2

    Lecture 3: Engine Cover UV Unwrap

    Lecture 4: Baggage UV Unwrap

    Lecture 5: Wheel UV Unwrap

    Lecture 6: Seats UV Unwrap

    Lecture 7: Small Parts UV Troubleshoot

    Lecture 8: Front Door UV Unwrap

    Lecture 9: Back Door UV Unwrap

    Lecture 10: Fixing Non-Manifold Geometry

    Lecture 11: Body UV Unwrap – creating main cuts

    Lecture 12: Back Bumper and Pillow UV Unwrap

    Lecture 13: Interior UV Unwrap

    Lecture 14: Interior Secondary Parts UV Unwrap

    Lecture 15: Creating Common Parts UV Puzzle

    Lecture 16: Principles of Vehicle UV Layout

    Lecture 17: Completed UV Puzzle Review

    Chapter 6: Substance Painter -Theory and Practice

    Lecture 1: Introduction to Substance Painter

    Lecture 2: Bake Textures, Paint, Find Issues

    Lecture 3: Exterior Basic Texturing

    Lecture 4: Interior Basic Texturing

    Lecture 5: Texturing Passengers Area

    Lecture 6: Adding Details and Glass Shader

    Lecture 7: Exporting Textures. Substance – Photoshop – Maya

    Lecture 8: Texturing Wheels

    Lecture 9: Rendering with Substance Painter

    Lecture 10: Render Pictures Review

    Chapter 7: Working with Level of Details (LODs)

    Lecture 1: Textures fixes for LOD's

    Lecture 2: Preparing for Level Of Details

    Lecture 3: LOD1 for Vehicle Body Exterior

    Lecture 4: LOD1 for Vehicle Body Interior

    Lecture 5: Vehicle LODs review

    Instructors

  • Maya LT for Games- Create Stylized Low-Poly vehicle  No.2
    Dmitry Baklanov
    Online teacher at Mastermaya.pro
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  • 4 stars: 2 votes
  • 5 stars: 8 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!