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An Introduction to Creating Realistic Materials in UE4

  • DESIGN
  • Nov 30, 2024
SynopsisAn Introduction to Creating Realistic Materials in UE4, avail...
An Introduction to Creating Realistic Materials in UE4  No.1

An Introduction to Creating Realistic Materials in UE4, available at $34.99, has an average rating of 3.2, with 22 lectures, based on 73 reviews, and has 1045 subscribers.

You will learn about Understand Material Networks in UE4 Understand the UE4 Material Interface Comprehend Standard Material Types Understand the base PBR Material Overview This course is ideal for individuals who are Those interested in learning some of the new Material features within UE4. It is particularly useful for Those interested in learning some of the new Material features within UE4.

Enroll now: An Introduction to Creating Realistic Materials in UE4

Summary

Title: An Introduction to Creating Realistic Materials in UE4

Price: $34.99

Average Rating: 3.2

Number of Lectures: 22

Number of Published Lectures: 22

Number of Curriculum Items: 22

Number of Published Curriculum Objects: 22

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand Material Networks in UE4
  • Understand the UE4 Material Interface
  • Comprehend Standard Material Types
  • Understand the base PBR Material Overview
  • Who Should Attend

  • Those interested in learning some of the new Material features within UE4.
  • Target Audiences

  • Those interested in learning some of the new Material features within UE4.
  • This Materials in Unreal Engine 4 course will give you a thorough understanding of creating materials inside of the UE4 engine. Starting with the basics and getting to know the interface and understanding the different types of materials is going to be what we discuss in Volume one. We will also look at the types of materials you can create using the engine. We’ll have a PBR material overview to learn what physically based materials are.

    We’ll also cover the material blends and domains and find out the differences between each one. Next up, we’ll look at the shading models that we will create during the course. The last part of volume one will be a more intermediate level of creating a computer screen material with different components and even creating a material function. Volume 2 will go over just materials, where we will firstly look at creating a basic skin shader and understand what subsurface scattering is. The second material will be a car material which will use the clear coat model and look at creating material attributes. We will then make an ocean shader and then lastly create a slightly advanced material where we will create a dynamic material there has a weather like function to it with snow, rain and dryness.

    (Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

    More about the Instructor:

    Since graduating university in 2015, Kyle has contributed to multiple small game projects. In addition, during his time at University he contributed as an assistant lecturer while learning and exploring his passion for 3d modeling, sculpting, texturing, and video game design. Currently Kyle is pursuing a Masters in Games Development at University.

    Course Curriculum

    Chapter 1: Introductory Materials in UE4

    Lecture 1: Download Course Files Here!

    Lecture 2: Course Introduction

    Lecture 3: UE4 Material Interface

    Lecture 4: Material Types

    Lecture 5: PBR Materials Overview

    Lecture 6: Material Blends

    Lecture 7: Material Domains

    Lecture 8: Shading Model Overview

    Lecture 9: Building a Computer Screen

    Lecture 10: Refining the Computer Screen Material

    Lecture 11: The Computer Screen Material Continued

    Lecture 12: Polishing the Computer Screen

    Lecture 13: Finalizing the Computer Screen Material

    Chapter 2: Introduction to Advanced Materials

    Lecture 1: Introduction

    Lecture 2: Skin Shader

    Lecture 3: Clear Coat

    Lecture 4: Creating an Ocean Shader

    Lecture 5: Refining the Ocean Shader

    Lecture 6: Intro to Dynamic Materials

    Lecture 7: Refining Dynamic Materials

    Lecture 8: Final polish of Dynamic Materials and Course Wrapup

    Lecture 9: Bonus Lecture: Further Learning with 3dmotive

    Instructors

  • An Introduction to Creating Realistic Materials in UE4  No.2
    3dmotive LLC
    High Quality 3d and Game Art Training by Industry Pros!
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 10 votes
  • 3 stars: 17 votes
  • 4 stars: 22 votes
  • 5 stars: 20 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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