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Become a Material Guru in Blender

  • DESIGN
  • Nov 30, 2024
SynopsisBecome a Material Guru in Blender, available at $79.99, has a...
Become a Material Guru in Blender  No.1

Become a Material Guru in Blender, available at $79.99, has an average rating of 4.59, with 90 lectures, based on 1445 reviews, and has 8769 subscribers.

You will learn about Understand the aspects of the Shader Editor when creating cycles nodes. Understand how to combine procedural texture with images and the difference between procedural and non procedural. Understand the fundamentals for complex materials like glass and volumetric. Understand how the UV can be useful in different types of tasks. Learn the vocabulary, so thing like caustics, reflection and refraction will be understandable. Understand how it is possible to control a materials appearance by using secondary objects like empties. Understand how to use more than one material on an object or create random output. This course is ideal for individuals who are Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles It is particularly useful for Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles.

Enroll now: Become a Material Guru in Blender

Summary

Title: Become a Material Guru in Blender

Price: $79.99

Average Rating: 4.59

Number of Lectures: 90

Number of Published Lectures: 90

Number of Curriculum Items: 90

Number of Published Curriculum Objects: 90

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the aspects of the Shader Editor when creating cycles nodes.
  • Understand how to combine procedural texture with images and the difference between procedural and non procedural.
  • Understand the fundamentals for complex materials like glass and volumetric.
  • Understand how the UV can be useful in different types of tasks.
  • Learn the vocabulary, so thing like caustics, reflection and refraction will be understandable.
  • Understand how it is possible to control a materials appearance by using secondary objects like empties.
  • Understand how to use more than one material on an object or create random output.
  • Who Should Attend

  • Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles
  • Target Audiences

  • Blender users that wants to achieve top notch result when creating materials and texturing, using Cycles
  • This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach a level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.

    I will not go through just how you do stuff, but also why and all the terms used. As an example, of many in the course, we build a glass material from scratch that will have both refraction, caustics and all the other complex stuff you have in glass, but will be both faster to render and with less noise compared to Blenders original way to do caustics and glass together.

    I also go through different techniques on how to apply material so you get a good grip on how to use UV, apply decals and so onso it’s not “just” procedural even if you will get a lot of that as well. In shortI will cover all you ever will need to know about how to start and understand how material works in Blender.

    It’s concentrated to the engine Cycles, since Eevee still lacks a few features but most of what you learn, you can do in both engines.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Setup

    Lecture 3: Light

    Chapter 2: Basic understanding of the node components

    Lecture 1: Basic Node Types

    Lecture 2: Apply Materials

    Lecture 3: Three Common Maps

    Lecture 4: Colors on your material

    Lecture 5: Patterns on your material for 2.8x

    Lecture 6: Patterns on your Material for 2.9x

    Lecture 7: Create bumps

    Lecture 8: Reflection and Roughness

    Lecture 9: mask images

    Lecture 10: Separate XYZ Node

    Lecture 11: Manipulating the map

    Lecture 12: Grouping the nodes

    Lecture 13: Basic Math

    Chapter 3: Textures

    Lecture 1: Brick Texture

    Lecture 2: Checker Texture

    Lecture 3: Gradient Texture

    Lecture 4: Magic Texture

    Lecture 5: Musgrave Texture

    Lecture 6: Noise Texture

    Lecture 7: Voronoi Texture

    Lecture 8: Wave Texture

    Chapter 4: Using images as textures

    Lecture 1: Introduction to using Images

    Lecture 2: Using PBR Images

    Chapter 5: First practical example – a tile wall.

    Lecture 1: Setup for Tile Wall

    Lecture 2: Add Mortar Noise

    Lecture 3: Create Groups for the nodes

    Lecture 4: Create Tiles

    Lecture 5: Mortar Size variation

    Lecture 6: Finalizing the tile wall (Roughness and reflection)

    Chapter 6: Using the Object shape to place material

    Lecture 1: Find Edges

    Lecture 2: Add snow (dust and rust same principle).

    Lecture 3: Adding smudge using the vertex paint

    Lecture 4: Create an Eye using Z-axis separation

    Chapter 7: How to use other objects to influence your material

    Lecture 1: Setup the scene

    Lecture 2: Smudge you Main object using Ambient Occlusion

    Lecture 3: Smudge your main Object using a reference Object in the Texture coordinate Node

    Lecture 4: Smudge your Main Object using Dynamic Paint.

    Chapter 8: How to add material on a specific place

    Lecture 1: UV Basics

    Lecture 2: Multiple Materials

    Lecture 3: Using UV to repeat patterns

    Chapter 9: Second practical Example – Texture a Lantern

    Lecture 1: Setup and Intro

    Lecture 2: Adding First Base Materials

    Lecture 3: Starting on the rust structure

    Lecture 4: Rain influence

    Lecture 5: Randomness

    Lecture 6: Separate Paint and Rust with bumps

    Lecture 7: Finalizing the Rust

    Lecture 8: Finalizing the Paint

    Lecture 9: Adding Glass

    Lecture 10: Adding Rest of the Materials

    Lecture 11: Adding DIETZ Logo On Glass

    Lecture 12: Adding DIETZ Text on Bottom

    Lecture 13: Adding Warning Sticker and Finalizing

    Chapter 10: A closer look on the Object Info Node

    Lecture 1: How to use the Object Index and Random output.

    Lecture 2: Introduction to Location and Material Index output.

    Chapter 11: Working with glass and similar materials

    Lecture 1: Fireflies

    Lecture 2: Definition of Words

    Lecture 3: Introduction to Glass

    Lecture 4: Creating a Glass of Water – Fake Dispersion

    Lecture 5: Creating a Glass of Water – Adding Water

    Lecture 6: Creating a Glass of Water – Adding Caustics

    Lecture 7: Creating a Glass of Water – Finalizing all

    Chapter 12: Third Practical Example – a bowl of candy

    Lecture 1: Candy – Setup

    Lecture 2: Candy – Adding Colors

    Lecture 3: Adding Bumps

    Lecture 4: Candy – Adding Subsurface scattering

    Lecture 5: Candy – Finalizing and render

    Chapter 13: Take a look at Normals

    Lecture 1: Intro To Normal Maps

    Lecture 2: Baking a Normal Map from a pattern

    Lecture 3: Creating a Normal Map Procedurally

    Chapter 14: Displacement

    Lecture 1: Introduction to Displacment

    Lecture 2: Coloring a displacement

    Lecture 3: Using the Vector Displacement

    Chapter 15: Particles and material

    Lecture 1: The Particle Info Node

    Lecture 2: The Principled Hair Node

    Chapter 16: More Math and Vector Math

    Lecture 1: Introduction to shaping things using math

    Lecture 2: We start using Vector Math

    Lecture 3: Creating stuff using Polar Coordinates

    Lecture 4: Tiling by breaking down the map using Fraction.

    Chapter 17: Scratches

    Lecture 1: Create scratches using brush and TexturePaint

    Instructors

  • Become a Material Guru in Blender  No.2
    Joakim Tornhill
    A Blender material enthusiast
  • Rating Distribution

  • 1 stars: 14 votes
  • 2 stars: 26 votes
  • 3 stars: 115 votes
  • 4 stars: 431 votes
  • 5 stars: 859 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!