3D Animation and Game Teaser Production with Unity
- DESIGN
- Nov 29, 2024

3D Animation and Game Teaser Production with Unity, available at $49.99, has an average rating of 4.75, with 43 lectures, based on 4 reviews, and has 86 subscribers.
You will learn about Create 3D Cartoony animation in Unity to advertise their games/apps on Youtube and other Social Media Finding ideas, writing scripts, designing storyboards for their animation production Scene design and lighting for a cartoony advertisement animation clip Using premade animations and designing animations from scratch Using Unity timeline and animator Making camera settings and Post Processing for a high quality video render This course is ideal for individuals who are All level Unity users curious about CG Animation basics or Users of other 3D animation software who would like to learn real time rendering with Unity or Game and Application developers who want to make their promo movie clips It is particularly useful for All level Unity users curious about CG Animation basics or Users of other 3D animation software who would like to learn real time rendering with Unity or Game and Application developers who want to make their promo movie clips.
Enroll now: 3D Animation and Game Teaser Production with Unity
Summary
Title: 3D Animation and Game Teaser Production with Unity
Price: $49.99
Average Rating: 4.75
Number of Lectures: 43
Number of Published Lectures: 43
Number of Curriculum Items: 43
Number of Published Curriculum Objects: 43
Original Price: $54.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Welcome to “3D Animation and Game Teaser Production with Unity”.
When we finish developing our games or applications, the first problem we will face with: Lack of Marketing and Sales… We should find a studio to write down an advertisement script for us, and produce our animated advertisement movie.
Here is the good news: If you are a Unity Developer, you do not have to spend thousands of dollars for this purpose. You can use Unity’s Timeline and Animator, with some free tools and packages you can easily produce your advertisement movie.
For this purpose, during the course we will use only free assets and packages and we will finish a 3D cartoon animation from scratch. We will design a thirty seconds fun cartoony scene from the opening title to final rendered animation.
First, we will start to finding the inspiration for our animation
We will write down a short script in two column scenario format and design an animation storyboard
Next step will be writing down our bucket list and putting together all the assets and packages we need
We will setup our Unity development environment and make it ready for animation production
I will show you how to design and decorate your very first animation scene
I will show you how to import and use premade animations and integrate them to your project
I will show you how you can animate different body parts of 3D rigged characters
We will also animate different objects in our scene to reach a high-quality final product
We will use timeline to manage our cameras, animations and audio
Finally, we will add post processing effects and will be rendering our 30 seconds cartoony animation
Together we will dive in to the Unity’s real time rendering revolution which will affect multibillion-dollar animation industry soon. Under the instruction of a 20 years experienced instructor (who is lecturing at the well-known universities and developing game/animation projects in professional level) you will have the chance to become one of the pioneers of new generation animation developers.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome – Course Introduction
Lecture 2: Finding our animation idea
Lecture 3: Writing a short script in two column format
Lecture 4: Creating our bucket list
Lecture 5: Storyboarding for animation
Lecture 6: Unity Hub and Installing Unity
Lecture 7: Setting up Unity development environment
Lecture 8: Installing assets and packages
Lecture 9: Importing textures and fonts
Lecture 10: Organizing Unity project’s folder structure
Chapter 2: Creating 3D Environment
Lecture 1: Section Overview
Lecture 2: Understanding basics of Unity Interface
Lecture 3: Designing the room
Lecture 4: Texturing the room interior and adding point lights to the scene
Lecture 5: Decorating the scene with a stage and amps
Lecture 6: Designing spot light structure
Lecture 7: Adding spotlights and fine-tuning general lighting of the scene
Chapter 3: Character Animations
Lecture 1: Section Overview
Lecture 2: Importing 3D Characters in to Unity
Lecture 3: Solving material problems and placing 3D Characters in to the scene
Lecture 4: Using premade animations in Unity
Lecture 5: Transitions in Animator Controller
Lecture 6: Using T-pose characters with bones-1
Lecture 7: Using T-pose characters with bones-2
Lecture 8: Setting up Timeline for animating T-pose characters
Lecture 9: Animating a T-pose character with bones in Unity-1
Lecture 10: Animating a T-pose character with bones in Unity-2
Chapter 4: Scene Object Animations
Lecture 1: Section Overview
Lecture 2: Animating the amps
Lecture 3: Animating the spotlights
Lecture 4: Animating the disco ball and using animation curves
Lecture 5: Animations fine tuning
Chapter 5: Using Cameras and Unity Timeline
Lecture 1: Section Overview
Lecture 2: Camera Settings
Lecture 3: Using Text Mesh Pro for opening title
Lecture 4: Setting up the Master Timeline
Lecture 5: Activating/deactivating/animating cameras
Lecture 6: Closing scene and using audio
Chapter 6: Rendering Animated Movie Clip
Lecture 1: Section Overview
Lecture 2: Advanced lighting with reflection probes
Lecture 3: Post Processing
Lecture 4: Unity Recorder settings
Chapter 7: Conclusion
Lecture 1: Final touches / Final product / Final words
Instructors

Arda Yanik@ProjePark-Workshop
Senior Associate @ProjePark
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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