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Level Design Master Class- All in One Complete Course

  • DESIGN
  • Nov 29, 2024
SynopsisLevel Design Master Class: All in One Complete Course, availa...
Level Design Master Class- All in One Complete Course  No.1

Level Design Master Class: All in One Complete Course, available at $99.99, has an average rating of 4.23, with 188 lectures, 1 quizzes, based on 1116 reviews, and has 10765 subscribers.

You will learn about Learn Level Design in Unreal Engine and Unity Complete Introduction into Level Design Comprehensive look at the larger scale of Rational Design How to build an Immersive Composition in a Level How to effectively guide a player through a Level using Mise en scene Using Architecture to create an engaging experience for the Player Keeping an efficient workflow as a Level Designer This course is ideal for individuals who are Level Designer or Game Designers or Game Developers It is particularly useful for Level Designer or Game Designers or Game Developers.

Enroll now: Level Design Master Class: All in One Complete Course

Summary

Title: Level Design Master Class: All in One Complete Course

Price: $99.99

Average Rating: 4.23

Number of Lectures: 188

Number of Quizzes: 1

Number of Published Lectures: 135

Number of Published Quizzes: 1

Number of Curriculum Items: 192

Number of Published Curriculum Objects: 139

Original Price: CA$189.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Level Design in Unreal Engine and Unity
  • Complete Introduction into Level Design
  • Comprehensive look at the larger scale of Rational Design
  • How to build an Immersive Composition in a Level
  • How to effectively guide a player through a Level using Mise en scene
  • Using Architecture to create an engaging experience for the Player
  • Keeping an efficient workflow as a Level Designer
  • Who Should Attend

  • Level Designer
  • Game Designers
  • Game Developers
  • Target Audiences

  • Level Designer
  • Game Designers
  • Game Developers
  • Level Design Master Class Series: All in One Complete Course

    Why this course is special

    This course not only covers the basics of what Level Design is. But it also goes further as we look at Key fundamentals, best practices, and what makes a good level designer that is industry-ready.

    This course isn’t going to be someone talking over power points for 20+ hours. People need to see theory in practice. This course will offer students access to level designers, building scenes and teaching at the same time, showcasing not only the theory but how it will be represented in both Unityand Unreal Engine. There are also many Documents, Assignments, and Quizzes throughout the course.

    The Course Structure

    The course is almost all videos with reference articles, books, and videos.

    After you finish this course, I guarantee you will be a stronger level designer and be able to apply essential principles to your designs.

    The course is structured into 12 Main Sections.

  • Section 2: Introduction to Level Design

    In this section, as previously stated, we will look at what a level designer is. We look at the differences between game design and level design. We then shift our focus to how level designers use ingredients and mechanics in their levels to create a more robust and intuitive gameplay experience all the while respecting a precise balance and pacing. We will also look at the different types of audiences that are present in the community. Finally, we talk about production phases and when a level designer will be current in the process.

  • Section 3 Setting up  Unreal Engine

    We will start setting ourselves up with Unreal Engine 4. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the driver and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.

  • Section 4: Setting up Unity Engine

    We will start setting ourselves up with Unity. We look at how to download and run the engine and take a glance at how the Engine is set up. A brief look at an over Layout of the engine and where everything is. We will then play around and build our first level using this engine to get familiar with it. We finish with some quick takeaways about how and where to find information.

  • Section 5: A Level Designer’s Workflow

    Now when it comes to workflow, just like building a level, there is a very effective way to design your level. In this section, we will look at how we can take the idea that we have. Set a theme, location, and setting for it and then create our project purpose with it. From there, we start designing the features that will take place in the project(mechanics, ingredients, etc). After that, we begin collecting references for what we want to design, so we have a clear goal/focus of what our desired design will be. If we want we can create the lore/story of our game at this point to flesh out our characters even more and create an attachment for our player towards the nature of their playing.

  • Section 6: Maps, Level Breakdowns, and Design Document

    In this section, we will look at the work that must go into building a level. It’s not just jumping in an engine and playing around. When a very distinct level curve is set, and the pacing is determined, some work must be done to create the flow efficiently. We will look at how the ramping difficulty in terms of using mechanics, ingredients, and enemies. How to design gameplay beats to get a fell of the level. Creating a 3 act structure inside our level. How our level fits inside the structure of the pacing and mixing all the ingredients to make a high level. I will showcase some excellent level design examples where this is represented in and explain how this affects how a gameplay sequence is created.

  • Section 7: Composition in Level Design

    This is one of the theories heavy sections in the course. We will not only talk about how to theoretically use Layers (foreground, background, and center of interest), but we will also learn how to design key observation parameters such as low angle, flat angle, high angle, etc We will create all of these examples inside of the Unity/ Unreal game engine in practice, to get a better understanding of how effective these types of components can affect a player. After that, we learn how to distribute the visual weight inside a scene through asymmetric, symmetric compositions. Finally, we will talk about some details that can be used and things that can catch a player’s eye.

  • Section 8: Guiding the Player

    To guide the player, a level designer must carefully craft his level to lead them in the right direction. It can be easier said than done. Some of these fundamental practices can be lines. In this section, we look at how to use horizontal, vertical, oblique and curved lines in level design to create a direction that we want to player to go in without them even knowing that they are being guided that way intentionally. We will use in-game examples with Unity/Unreal to showcase some effective ways to use these lines. We will also look at how dominants in a level are crucial points of guidance for the player and using the space and area needed to do that.

  • Section 9: Building our 3D Level (Unity)

    In this Section, we’re going to take the work we did in our Section 6 and create the whole map in Unity! This section will show the grey boxing of the whole map along with using assets from the Unity store to dress out the Level!

  • Section 10: Building our 3D Level (Unreal Engine)

    In this Section, we’re doing the same thing we did in the previous one, but in Unreal Engine!

  • Section 11: Breaking Into the Industry

    In this Section, ee take a look at what tools are at a Level Designer’s disposal to break into the industry and start their careers right after finishing this course. We cover lots of topics such as Networking, Creating a Website, Portfolio work and much more!

  • My Guarantee

    For every student that joins the course, they will be able to ask questions about their games and how to go about using color to develop them. I will be available to answer all questions for all of my students.

    Certification of completion when finishing this course 

    When you complete 100% of the videos in this course, you will be emailed a certificate of completion by Udemy so you can show it as proof of your expertise and that you have completed a certain number of hours of instruction in the course topic.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Overview

    Lecture 2: The Choice Between Unity & Unreal

    Lecture 3: The Mission

    Lecture 4: Join the Community

    Chapter 2: Introduction to Level Design

    Lecture 1: Inroduction to Level Design

    Lecture 2: What is a Level Designer

    Lecture 3: Game vs Level Designer: What is the real Difference?

    Lecture 4: Game Design Document Reference

    Lecture 5: Ingredients: Mixing up a Winning Formula

    Lecture 6: Mechanics: The Actions of a Player

    Lecture 7: Level Design Process Part 1

    Lecture 8: Level Design Process Part 2

    Lecture 9: Gamer Audiences: Catering to the main 4

    Lecture 10: Production Phases: Its like a WOW Boss, so many different phases

    Lecture 11: Pitch Examples

    Chapter 3: Setting up Unreal Engine

    Lecture 1: The Unreal Masters

    Lecture 2: Introduction to Unreal Engine

    Lecture 3: Unreal Engine Setup

    Lecture 4: Unreal Engine Interface

    Lecture 5: Unreal Geometry

    Lecture 6: Our First Level Design: Grid

    Lecture 7: Level Design Toolkits

    Lecture 8: Geometry Brush Indepth look

    Lecture 9: Our First Level Design: Recreating in Unreal

    Lecture 10: Unreal Takeaways

    Chapter 4: Setting up Unity Engine

    Lecture 1: The Unity Masters

    Lecture 2: Introduction to Unity

    Lecture 3: Unity Setup

    Lecture 4: Unity Interface

    Lecture 5: ProBuilder Tutorial

    Lecture 6: Links to Probuilder Tutorials

    Lecture 7: Our First Level Design: Grid

    Lecture 8: Our First Level Design: Recreating in Unity

    Lecture 9: Unity Takeaways

    Chapter 5: Level Designers Workflow

    Lecture 1: Introduction to Level Design Workflow

    Lecture 2: Goal of the project

    Lecture 3: Setting up our Project

    Lecture 4: Our Concept

    Lecture 5: Setting up our theme

    Lecture 6: Theme Examples

    Lecture 7: Features

    Lecture 8: Refrences

    Lecture 9: Story

    Lecture 10: Choosing our Dominant

    Lecture 11: Art Direction

    Lecture 12: Art Style List

    Lecture 13: World Design Document Refrence

    Chapter 6: Maps, Level Breakdown and Design Document

    Lecture 1: Introduction to Mapping

    Lecture 2: Theory about Level Design Mapping Part 1

    Lecture 3: Theory about Level Design Mapping Part 2

    Lecture 4: Theory about Level Design Mapping Part 3

    Lecture 5: Filling in the Blanks

    Lecture 6: Theory about Level Design Mapping Part 4

    Lecture 7: Theory about Level Design Mapping Part 5

    Lecture 8: Level Design Document Template

    Lecture 9: Level Design Images

    Lecture 10: Level Design Document Part 1

    Lecture 11: Level Design Document Part 2

    Lecture 12: Level Design Document Part 3

    Lecture 13: Mapping Section Summary

    Chapter 7: Composition in Level Design

    Lecture 1: Introduction to Composition in Level Design

    Lecture 2: Composition Layers

    Lecture 3: Foreground Layers

    Lecture 4: Center of Interest

    Lecture 5: Background Layers

    Lecture 6: Staffage

    Lecture 7: Observation Parameters

    Lecture 8: Sight Angle

    Lecture 9: Composition Angle

    Lecture 10: Low Angle

    Lecture 11: Flat Angle

    Lecture 12: High Angle

    Lecture 13: Front Angle

    Lecture 14: Half – Front Angle

    Lecture 15: Half – Side Angle

    Lecture 16: Side Angle

    Lecture 17: Observation Spots

    Lecture 18: Static (symmetric) Composition

    Lecture 19: Dynamic (Asymmetric) Composition

    Lecture 20: Balance

    Lecture 21: Asymmetric Composition (No Balance)

    Lecture 22: Asymmetric Composition (balanced)

    Lecture 23: Symmetric Composition (Balanced)

    Chapter 8: Guiding The Player

    Lecture 1: Level Designers ToolKit: Whats in the Box!?!?

    Lecture 2: Audio: Do you hear me now? Good

    Lecture 3: Details: All the minute ones too

    Lecture 4: Lines: In all directions

    Lecture 5: Horizontal Lines: As far as the camera can see

    Instructors

  • Level Design Master Class- All in One Complete Course  No.2
    Emilio Padulo
    Senior Tokenomics / Economy Designer
  • Rating Distribution

  • 1 stars: 23 votes
  • 2 stars: 34 votes
  • 3 stars: 114 votes
  • 4 stars: 282 votes
  • 5 stars: 663 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!