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Create and Animate a Vehicle in Blender Substance Painter

  • DESIGN
  • Nov 22, 2024
SynopsisCreate and Animate a Vehicle in Blender & Substance Paint...
Create and Animate a Vehicle in Blender Substance Painter  No.1

Create and Animate a Vehicle in Blender & Substance Painter, available at $89.99, has an average rating of 4.75, with 90 lectures, based on 65 reviews, and has 470 subscribers.

You will learn about 3D Modeling in Blender UV Mapping complex 3D objects Texturing 3D models with Adobe Substance Painter Rigging and animating a vehicle in Blender Rendering an animation in Blender This course is ideal for individuals who are Beginner 3D artists looking to create their own animated scenes. It is particularly useful for Beginner 3D artists looking to create their own animated scenes.

Enroll now: Create and Animate a Vehicle in Blender & Substance Painter

Summary

Title: Create and Animate a Vehicle in Blender & Substance Painter

Price: $89.99

Average Rating: 4.75

Number of Lectures: 90

Number of Published Lectures: 90

Number of Curriculum Items: 90

Number of Published Curriculum Objects: 90

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • 3D Modeling in Blender
  • UV Mapping complex 3D objects
  • Texturing 3D models with Adobe Substance Painter
  • Rigging and animating a vehicle in Blender
  • Rendering an animation in Blender
  • Who Should Attend

  • Beginner 3D artists looking to create their own animated scenes.
  • Target Audiences

  • Beginner 3D artists looking to create their own animated scenes.
  • Hi, welcome to this course where we will Create and Animate a Vehicle in Blender and Substance Painter. We’re going to create a World War II-era Canadian Ambulance. And we’ll begin with preparing our reference images in Krita, and then taking them into Blender and setting them up in the 3D Viewport.

    We’ll then start blocking in the basic shapes to get a sense of the size and proportion of the various pieces, and how they should fit together. As we refine the model, you’ll learn about Blender’s modeling tools and modifiers, how to stay organized during a large project, and how to plan ahead for rigging and animating the vehicle.

    You’ll also learn how to prepare a model in Blender for texturing in Adobe Substance Painter. We’ll go over how to use materials to organize your texture sets, how to bake maps in Substance Painter, and how to use masks and generators to add dirt and wear to your models. We’ll then go over how to configure and export texture maps from Substance Painter and how to apply them to your model in Blender.

    Now we’re ready to start animating our vehicle. But first we need to rig the truck. We will use the free Blender add-on, Rigacar, to create a vehicle rig, configure the suspension, and animate it across a rugged terrain. Once the animation is complete, you’ll learn how to render out an image sequence of the scene, as well as a final .mp4 video file.

    This course will take you from start to finish, creating an animated scene of a vehicle in an environment. The tools and skills you’ll learn in this course will allow you to take that next step of creating your own amazing animated scenes.

    So join me! Learn Blender while creating this realistic vehicle and animating it through a rugged terrain. This kind of project is always a lot of fun. It’s got lots of room for customization along the way. But by the end, you’ll understand everything you need to know to make your own incredible animations!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Course Overview

    Lecture 2: Preparing Reference Images in Krita

    Lecture 3: Reference Images in Blender

    Chapter 2: Modeling the Vehicle

    Lecture 1: Beginning the Basic Shapes

    Lecture 2: Blocking in the Complex Angles

    Lecture 3: Extruding the Back of the Truck

    Lecture 4: Adding the Fenders

    Lecture 5: Creating the Front Wheel Wells

    Lecture 6: Closing Up the Front

    Lecture 7: Adding the Top of the Vehicle

    Lecture 8: Creating the Side Doors

    Lecture 9: Beginning the Side Window

    Lecture 10: Refining the Door Hinges

    Lecture 11: Modeling the Door Handles

    Lecture 12: Modeling the Grill Frame

    Lecture 13: Finishing the Grill

    Lecture 14: Beginning the Rear Doors

    Lecture 15: Beginning the Headlights

    Lecture 16: Continuing the Headlight

    Lecture 17: Finishing the Headlights

    Lecture 18: The Bisect and Shear Tools

    Lecture 19: Beginning the Front Shield Panels

    Lecture 20: Finishing the Front Shields

    Lecture 21: Adding the Small Window Shields

    Lecture 22: Fixes, Clean-up, and Organization

    Lecture 23: Beginning the Tires and Wheels

    Lecture 24: Adding the Bolts to the Wheel

    Lecture 25: Finishing the Wheels

    Lecture 26: Beginning the Tire Treads

    Lecture 27: Finishing the Tire Treads

    Lecture 28: Modeling the Rear Ladder

    Lecture 29: Creating the Rear Bumper

    Lecture 30: Beginning the Rear View Mirrors

    Lecture 31: Finishing the Rearview Mirrors

    Lecture 32: Finishing the Rearview Mirrors

    Lecture 33: Creating the Circular Hooks

    Lecture 34: Beginning the Undercarriage

    Lecture 35: Modeling the Front Axle

    Lecture 36: Adding Details to the Axle

    Lecture 37: Continuing Work on the Axles

    Lecture 38: Adding Details to the Undercarriage

    Lecture 39: Finishing the Undercarriage

    Lecture 40: Face Orientation and Fitting Pieces Together

    Lecture 41: Modeling the Inner Walls

    Lecture 42: Modeling the Seats

    Lecture 43: Creating the Gear Shift and Parking Brake

    Lecture 44: Modeling the Steering Wheel

    Lecture 45: Modeling the Dash Board

    Lecture 46: Finishing the Interior

    Lecture 47: Creating the Tarp Hooks

    Lecture 48: Adding Ropes to the Tarp

    Lecture 49: Adding More Details

    Lecture 50: Creating the Mudflaps and Hood Cover

    Lecture 51: Modeling the Hood Hinges

    Lecture 52: Finishing the Hood Clamps

    Chapter 3: UV Mapping the Vehicle

    Lecture 1: Using Smart UV Project

    Lecture 2: Using the Unwrap Tool

    Lecture 3: Using a UV Test Pattern

    Lecture 4: UV Mapping the Grill and Doors

    Lecture 5: Continuing the UV Mapping

    Lecture 6: UV Mapping the Exterior Body

    Lecture 7: UV Mapping and Face Orientation

    Lecture 8: Finishing the UV Mapping

    Chapter 4: Exporting the Model and Baking Texture Maps

    Lecture 1: Preparing the Model for Export

    Lecture 2: Continuing the Material Set-up

    Lecture 3: Exporting to Substance Painter

    Lecture 4: Fixing UV Issues in Blender

    Lecture 5: Using the Project Configuration Tool

    Chapter 5: Texturing in Substance Painter

    Lecture 1: Beginning the Base Materials

    Lecture 2: Polygon Fill and Triplanar Projection

    Lecture 3: Tires, Roof, and Mirrors

    Lecture 4: Texturing the Interior

    Lecture 5: Texturing the Undercarriage and Ladder

    Lecture 6: Finishing the Base Materials

    Lecture 7: Fixing UV Issues in Blender

    Lecture 8: Updating Changes in Substance Painter

    Lecture 9: Beginning to Paint the Dirt

    Lecture 10: Continuing to Paint the Dirt Layers

    Lecture 11: Painting Height and Bump Information

    Lecture 12: Adding Decals to the Vehicle

    Lecture 13: Texturing the Headlights

    Lecture 14: Exporting Textures Maps from Substance Painter

    Lecture 15: Applying the Textures in Blender

    Chapter 6: Rigging and Animating the Vehicle

    Lecture 1: Setting up the Vehicle for Rigging

    Lecture 2: Car Rigging and Render Settings

    Lecture 3: Animating the Vehicle

    Lecture 4: Rendering the Animation

    Lecture 5: Adjusting the Suspension and Animating the Camera

    Lecture 6: Rendering and Exporting a Video File

    Lecture 7: Conclusion

    Instructors

  • Create and Animate a Vehicle in Blender Substance Painter  No.2
    Darrin Lile
    Blender Foundation Certified Trainer
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  • 4 stars: 13 votes
  • 5 stars: 52 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!