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Own game as a programming exercise with Java example code

SynopsisOwn game as a programming exercise with Java example code, av...
Own game as a programming exercise with Java example code  No.1

Own game as a programming exercise with Java example code, available at $19.99, with 40 lectures, and has 1 subscribers.

You will learn about tasks to solve consolidation of knowledge how to extend aplication how solved simply problems Game Mechanics Game Design Programming Fundamentals This course is ideal for individuals who are Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way It is particularly useful for Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way.

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Summary

Title: Own game as a programming exercise with Java example code

Price: $19.99

Number of Lectures: 40

Number of Published Lectures: 40

Number of Curriculum Items: 40

Number of Published Curriculum Objects: 40

Original Price: z?79.99

Quality Status: approved

Status: Live

What You Will Learn

  • tasks to solve
  • consolidation of knowledge
  • how to extend aplication
  • how solved simply problems
  • Game Mechanics
  • Game Design
  • Programming Fundamentals
  • Who Should Attend

  • Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way
  • Target Audiences

  • Beginner programmers who want to use their already gained experience in practice, but have difficulty finding a challenge that will allow them to consolidate their knowledge in a creative way
  • Welcome to an immersive journey into the realm of game development through my comprehensive course! Dive into the intricate world of creating a captivating, text-based game application. This course will guide you through every pivotal stage of development, from the initial concept to the final implementation.

    Our focal point will be crafting a unique text-based game that offers players the chance to engage in a short yet exhilarating match against a virtual opponent. The beauty of this endeavour lies in its simplicity and powerful learning potential.

    Throughout the course, we’ll utilize Java programming, a language renowned for its versatility and widespread use. You’ll gain an in-depth understanding of how to design and execute complex gaming mechanics, all within a console environment. The absence of a graphical interface allows us to concentrate purely on the core mechanics and logic, which are the building blocks of any successful game.

    As your guide, I’ll take you step by step through the coding process, equipping you with the skills needed to bring your creative vision to life. By the end of this course, you’ll have crafted a polished, functional game, enhancing your programming prowess and solidifying your grasp of game development concepts.

    Whether you’re a seasoned programmer looking to expand your skill set or a budding developer eager to enter the world of gaming, this course is tailored to empower you. Get ready to unleash your coding potential and embark on an exciting journey that culminates in a fully playable text-based game. Let’s dive in and start coding your gaming masterpiece today!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Introduction Game Rules

    Chapter 2: Monster

    Lecture 1: Task: Monster

    Lecture 2: Monster Coding

    Chapter 3: Monster List

    Lecture 1: Task: Monster list

    Lecture 2: Monster list Coding

    Chapter 4: Create a game menu

    Lecture 1: Task: Create a game menu

    Lecture 2: Create a game menu Coding

    Chapter 5: Player chooses a monster

    Lecture 1: Task: Player chooses a monster

    Lecture 2: Player chooses a monster Coding

    Chapter 6: Bot chooses a monster

    Lecture 1: Task: Bot chooses a monster

    Lecture 2: Bot chooses a monster Coding

    Chapter 7: Dices

    Lecture 1: Dices

    Lecture 2: Dices Coding

    Chapter 8: Roll Dices

    Lecture 1: Task: Roll Dices

    Lecture 2: Roll Dices Coding

    Chapter 9: Update the game menu

    Lecture 1: Task: Update the game menu

    Lecture 2: Update the game menu Coding

    Chapter 10: Adding Monster Island

    Lecture 1: Task: Adding Monster Island

    Lecture 2: Adding Monster Island Coding

    Chapter 11: Re-roll dice

    Lecture 1: Task: Re-roll dice

    Lecture 2: Re-roll dice Coding

    Chapter 12: Refactoring

    Lecture 1: Task: Refactoring

    Lecture 2: Refactoring Coding

    Chapter 13: Bot capture the island

    Lecture 1: Task: Bot capture the island

    Lecture 2: Bot capture the island Coding

    Chapter 14: Counting Victory Points

    Lecture 1: Task: Counting Victory Points

    Lecture 2: Counting Victory Points Coding

    Chapter 15: Counting Energy Points

    Lecture 1: Task: Counting Energy Points

    Lecture 2: Counting Energy Points Coding

    Chapter 16: Counting Health Points

    Lecture 1: Task: Counting Health Points

    Lecture 2: Counting Health Points Coding

    Chapter 17: Fight between monsters

    Lecture 1: Task: Fight between monsters

    Lecture 2: Fight between monsters Coding

    Chapter 18: End Game

    Lecture 1: Task: End Game

    Lecture 2: End Game Coding

    Chapter 19: Bug – chooising dice

    Lecture 1: Task: Bug – chooising dice

    Lecture 2: Bug – chooising dice Coding

    Chapter 20: Updating the game menu

    Lecture 1: Task: Updating the game menu

    Lecture 2: Updating the game menu Coding

    Instructors

  • Own game as a programming exercise with Java example code  No.2
    Robert Szczygielski
    Programmer and trainer
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  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!