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ARCore and Sceneform for Android Augmented Reality (Java)

SynopsisARCore and Sceneform for Android Augmented Reality (Java , av...
ARCore and Sceneform for Android Augmented Reality (Java)  No.1

ARCore and Sceneform for Android Augmented Reality (Java), available at $49.99, has an average rating of 4.05, with 38 lectures, 3 quizzes, based on 207 reviews, and has 4474 subscribers.

You will learn about Master creating Augmented Reality apps for Android Head start on AR/VR industry expected to be worth $121 billion by 2021 Work as a freelance AR developer This course is ideal for individuals who are Anyone interested in building Augmented Reality apps for Android and/or learning about its capabilities It is particularly useful for Anyone interested in building Augmented Reality apps for Android and/or learning about its capabilities.

Enroll now: ARCore and Sceneform for Android Augmented Reality (Java)

Summary

Title: ARCore and Sceneform for Android Augmented Reality (Java)

Price: $49.99

Average Rating: 4.05

Number of Lectures: 38

Number of Quizzes: 3

Number of Published Lectures: 38

Number of Published Quizzes: 3

Number of Curriculum Items: 41

Number of Published Curriculum Objects: 41

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Master creating Augmented Reality apps for Android
  • Head start on AR/VR industry expected to be worth $121 billion by 2021
  • Work as a freelance AR developer
  • Who Should Attend

  • Anyone interested in building Augmented Reality apps for Android and/or learning about its capabilities
  • Target Audiences

  • Anyone interested in building Augmented Reality apps for Android and/or learning about its capabilities
  • ARCore is Google’s Augmented Reality Platform for Android!?It allows developers to create augmented reality apps for over 100 million devices.

    This revolutionary technology will allow you to breakthrough in an industry worth over $100 billion.?

    We will go through theory for important ARCore concepts such as Sceneform, Augmented Images and Cloud Anchors (coming soon). After which, we will build hands on projects that will be stellar additions to your portfolio.

    1. Use Sceneform to overlay 3D?graphics on top of the real world

    2. Use?Motion Tracking?to track your objects

    3. Augmented Imagesto detect Images and overlay graphics on them

    4. Cloud Anchorsto build shared AR?experiences

    Source code will be provided for the projects and this course will be regularly updated to incorporate latest technology. Support will be actively provided on the Q&A?area.

    If you want to save time on learning AR?for Android and learn how to build practical applications, this is your best investment!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: ARCore Potential Topics

    Chapter 2: AR Sceneform (IKEA type) Furniture App

    Lecture 1: What we Create – Sceneform Furniture

    Lecture 2: Theory – ARCore and Sceneform

    Lecture 3: Download Android Studio

    Lecture 4: Run apps on Device and/or Emulator

    Lecture 5: Setup Project, Initialize AR Fragment, and detect planes

    Lecture 6: Sceneform Plugin

    Lecture 7: Download 3D Assets from Poly

    Lecture 8: Import 3D Assets

    Lecture 9: User Interface

    Lecture 10: Note: Important API Update

    Lecture 11: Furniture Selection Menu

    Lecture 12: Sceneform Version

    Lecture 13: Sceneform Furniture

    Lecture 14: Editing Model Specs

    Lecture 15: Final Project – Sceneform Furniture

    Chapter 3: Augmented Images App

    Lecture 1: What we Create – Augmented Images

    Lecture 2: Theory – Augmented Images

    Lecture 3: Setup Project

    Lecture 4: Custom ArFragment and Session

    Lecture 5: Augmented Image Database

    Lecture 6: setOnUpdateFrame Depreciated

    Lecture 7: AR Image

    Lecture 8: Final Project – Augmented Images

    Chapter 4: Cloud Anchors App

    Lecture 1: What we Create – Cloud Anchors and Shared AR Experience

    Lecture 2: Theory – Cloud Anchors

    Lecture 3: Setup Project

    Lecture 4: User Interface and Custom AR Fragment

    Lecture 5: Anchor and Clear Button

    Lecture 6: setOnUpdateFrame Depreciated

    Lecture 7: Host Cloud Anchor

    Lecture 8: Short Code as key for Anchor ID

    Lecture 9: Resolve Dialog Fragment

    Lecture 10: Store Anchors on App

    Lecture 11: Section3Lecture8(Cloud Anchor)

    Lecture 12: Final Project – Cloud Anchors

    Chapter 5: Congratulations on Completing this course!

    Lecture 1: Big congrats for completing this course!

    Instructors

  • ARCore and Sceneform for Android Augmented Reality (Java)  No.2
    AR Deploy
    An Initiative by BeaconChange
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 14 votes
  • 3 stars: 42 votes
  • 4 stars: 61 votes
  • 5 stars: 84 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!