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Design Patterns in C# Made Simple

SynopsisDesign Patterns in C# Made Simple, available at $59.99, has a...
Design Patterns in C# Made Simple  No.1

Design Patterns in C# Made Simple, available at $59.99, has an average rating of 4.44, with 54 lectures, 4 quizzes, based on 670 reviews, and has 5077 subscribers.

You will learn about How to apply design patterns to help simplify application design How to reduce design complexity by moving responsibilities into collaborating classes This course is ideal for individuals who are Hands-on programmers who are struggling to keep their source code clean and extensible or Programmers who wish to apply design patterns without causing more harm than good or All those who wish to improve their object-oriented programming and design skills It is particularly useful for Hands-on programmers who are struggling to keep their source code clean and extensible or Programmers who wish to apply design patterns without causing more harm than good or All those who wish to improve their object-oriented programming and design skills.

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Summary

Title: Design Patterns in C# Made Simple

Price: $59.99

Average Rating: 4.44

Number of Lectures: 54

Number of Quizzes: 4

Number of Published Lectures: 54

Number of Published Quizzes: 4

Number of Curriculum Items: 58

Number of Published Curriculum Objects: 58

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to apply design patterns to help simplify application design
  • How to reduce design complexity by moving responsibilities into collaborating classes
  • Who Should Attend

  • Hands-on programmers who are struggling to keep their source code clean and extensible
  • Programmers who wish to apply design patterns without causing more harm than good
  • All those who wish to improve their object-oriented programming and design skills
  • Target Audiences

  • Hands-on programmers who are struggling to keep their source code clean and extensible
  • Programmers who wish to apply design patterns without causing more harm than good
  • All those who wish to improve their object-oriented programming and design skills
  • More than two decades since design patterns have appeared, many developers consider them the most important discovery in software development. Others still find them a bad idea. And both are right! How comes?

    In this course, you will learn how design patterns can be applied to make code better: flexible, short, readable. Flexibility is the key element in design patterns. You will learn how to decide when and which pattern to apply by formally analyzing the need to flex around specific axis. You will learn which pattern is adding which kind of flexibility, and what are the most common forms of implementation in practice. You will also learn common pitfalls and ways to overcome them when applying specific patterns.

    Through a series of demonstrations, you will learn one design pattern at a time. In each demonstration, we shall start from an existing implementation which faces difficulties to accommodate the next requirement proposed by the customer. That will invariantly trigger a series of designing attempts, some doomed to fail, others having prospect to succeed. But what will learn in this course, is that each successful design will exhibit one kind of flexibility, which will be of critical importance to support the troublesome request posed by the customer. It will come as no surprise to you to learn that each such special kind of flexibility will be one specific design pattern.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Understanding the Role of Design Patterns

    Lecture 2: How This Course Is Structured

    Chapter 2: Adding Behavior to an Object with the Decorator Pattern

    Lecture 1: Motivation for the Decorator Pattern

    Lecture 2: The First Attempt to Decorate a Class

    Lecture 3: The Downfall of the Subclassing Decorator

    Lecture 4: Using Object Composition Instead of Inheritance

    Lecture 5: Summary

    Chapter 3: Adapting to a Different Interface with the Adapter Pattern

    Lecture 1: Advancing from Decorator to Adapter Pattern

    Lecture 2: Implementing a Transparent Adapter

    Lecture 3: Towards a Heavyweight Adapter

    Lecture 4: Limiting the Role of Adapters

    Lecture 5: Summary

    Chapter 4: Constructing Flexible Behavior with the Strategy Pattern

    Lecture 1: Understanding the Need for Flexibility

    Lecture 2: Implementing the Strategy Pattern

    Lecture 3: Implementing Strategies via the Interface

    Lecture 4: Augmenting the Strategy Interface

    Lecture 5: Demonstrating the Power of Strategies

    Lecture 6: Implementing Strategies with Strategies

    Lecture 7: Strategies in the .NET Framework

    Lecture 8: Summary

    Chapter 5: Decoupling Classes with the Abstract Factory Pattern

    Lecture 1: Understanding the Need for Abstract Factory Pattern

    Lecture 2: Understanding the Limitations of the Abstract Factory

    Lecture 3: Attempting to Overcome the Limitations

    Lecture 4: Implementing Concrete Factories

    Lecture 5: Completing the Concrete Factories

    Lecture 6: Demonstrating the Concrete Factories

    Lecture 7: Summary

    Chapter 6: Constructing Objects on the Fly with the Factory Method Pattern

    Lecture 1: From Abstract Factory to Factory Method

    Lecture 2: Holding State Behind a Factory Method

    Lecture 3: Fixing Parameters with Factory Method

    Lecture 4: Confining Propagation of Change with Factory Methods

    Lecture 5: Currying Factory Methods

    Lecture 6: Summary

    Chapter 7: Encapsulating Construction Rules with the Builder Pattern

    Lecture 1: Understanding Limitations of Factories

    Lecture 2: Replacing Factory with Builder

    Lecture 3: Adding Validation to the Builder

    Lecture 4: Handling Variation and Optional Components

    Lecture 5: Building a Factory Method

    Lecture 6: Summary

    Chapter 8: Constructing Complex Objects with the Builder Pattern

    Lecture 1: Building a Graph of Objects

    Lecture 2: Understanding the Need for a Consistent Builder

    Lecture 3: Designing a Consistent Builder

    Lecture 4: Adding Alternatives to a Consistent Builder

    Lecture 5: Designing a Fluent Builder

    Lecture 6: Designing an Immutable Builder

    Lecture 7: Shameless Immutability in Builders

    Lecture 8: Summary

    Chapter 9: Treating Collection as an Object with the Composite Pattern

    Lecture 1: Understanding Multitudes of Objects

    Lecture 2: Inventing the Composite Element

    Lecture 3: Understanding Recursive Nature of Composites

    Lecture 4: Combining Composite and Factory Methods

    Lecture 5: Combining Composite and Abstract Factory

    Lecture 6: Reversing Composites: Representing One Element as Many

    Lecture 7: Summary

    Instructors

  • Design Patterns in C# Made Simple  No.2
    Zoran Horvat
    CEO and Principal Consultant at Coding Helmet s.p.r.l.
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 8 votes
  • 3 stars: 75 votes
  • 4 stars: 195 votes
  • 5 stars: 387 votes
  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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